Re: An announcement
I've never been quite sure what would be needed for "rules" about stationary installations. Wouldn't it make sense just to design a ship without engines? Or are there other things that would make sense?
In the Compendium there were some rules for space stations, but I wasn't really happy with them as they had the feel of "rules for the sake of rules". What do people see the need to model when it comes to installations that isn't already in the game?
Well one of the reasons I would love to have such rules for fixed bases, is to simulate another type of scenario like the raid on a complex of asteroid defense installations or the landing of ground troops on a planet.
I remember that the tabletop epic space marines back in the 90ties had rules for a scenario type called "assault". One player had the role of the defender and got 50% fewer buy points. But he could buy also defense bunkers, razor wire and fortified weapon platforms for his points and set them up in a clever way. Additionally he could place the victory points inside his defense position. The attacker got more troop points but it was not at all easy to crack the fortress to capture the vital victory points.
The equivalent in Starmada would be to have a network of defense measurements, like "energy webs" (to slow down ships), different mine field types, defense bases etc.
All in all I am looking forward to the new Starmada and I am sure it will be great. (with or without defense bases )