Topic: Starfleet Battle plasma torpedoes in Admirality
I think I am one rule short of a plasma torpedo. Damage fading over time for a Seeker. Something like...
Fading: In each End Phase, reduce the flight's strength by 1. Cost: x0.9.
Then I could do a...
Seeker Size 8 (hitpoints, not individual missiles), Speed 5, Attack 3+, Defense 0, Extra Hull Damage, DMG x3, Fading
and have a wicked plasma torpedo.
What do y'all think?