Topic: Admiralty Edition Urtalians

The striker rules just begged to be used, so I've constructed a warship which can carry some of them.

Fighters, the torpedo, weapons and the first two warships--hull 16 behemoths--will be released today.

Fighters

Alpha Thunderbolt: Size: 6, Speed: 9, Attack: 4+, Defence: 2
Traits: Increased ROF: 2
Capacity Requirement: 100

Beta Thunderbolt: Size: 6, Speed: 7, Attack: 4+, Defence: 2
Traits: Extra Hull Damage, Double Damage
Capacity Requirement: 150

Heavy Detonation Torpedo: Size: 5, Speed: 13, Attack: 3+, Defence: 0
Traits: (Striker) Extra Hull Damage, Increased IMP: 3
Capacity Requirement: 75

Weaponry:

[Name]  [RNG]  [ACC]  [R/I/D]  [Traits]  [SUs]
Heavy Rail Cannon  15  4+  1/1/2  Extra Hull Damage, Piercing  55
Light Rail Cannon  15  4+  1/1/1  Extra Hull Damage, Piercing  34
Heavy AM Shredder  6  5+  5/2/1  Area-Effect  54
Light AM Shredder  6  5+  5/1/1  Area-Effect  30
Quad Ion Bolt  12  3+  4/1/1  None  32
Dual Ion Bolt  12  3+  4/1/1  None  16


Intaskar-class battlecruiser (720)
Hull: 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Engines: 2 2 2 2 2 2 2 2 1 1 1 1 1 1 1 1
Shields: 5 5 5 5 4 4 4 3 3 3 2 2 2 1 1 1
Weapon Damage Chart:
1  2  3  4  5  6
X  X  Y  Z  Z  Z

Weaponry:
X) Heavy Rail Cannon: AB x4
Y) Heavy AM Shredder: AB x2
Z) Quad Ion Bolt: ACE x3, BDF x3

Special: Armour Plating, Fire Control

Inteskur-class torpedo cruiser (2018)
Hull: 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Engines: 2 2 2 2 2 2 2 2 1 1 1 1 1 1 1 1
Shields: 5 5 5 5 4 4 4 3 3 3 2 2 2 1 1 1
Weapon Damage Chart:
1  2  3  4  5  6
X  X  X

Weaponry:
X) Quad Ion Bolt: AB, AC x2, BD x2, CE, DF

Special: Carrier (1200), Launch Tubes

Note: The Inteskur would normally carry 16 Heavy Detonation Torpedoes and be capable of two full strikes--however, if wanted an Inteskur could carry 8 Beta Thunderbolts or 12 Alpha Thunderbolts.