Topic: Battlestar Galactica... Headaches...

I have been through and started statting up a few Battlestars and I hit upon a snag when I reached the Basestars...

A basestar has somewherein the region of 400 Raiders... This is... impractical on the tabletop and makes for ships with Combat Ratings in the 3000's...

So far I have stated up the ships in an almost 1-1 weapon basis. So counting the number of turrets to determin ROF and arcs.

This is giving some pretty outragous ships.

For example...

<IMG src="http://i2.photobucket.com/albums/y46/madstoat/atlas.jpg">http://i2.photobucket.com/albums/y46/madstoat/atlas.jpg</IMG>
[edit] All those AB arcs shouldin fact be AC...

Not only do the turrets feel unweildy but the numbers of fighter flights on the table will very quickly become overwhelming fopr game play.

How would you guys tackle stating up the BSG universe to keep the games fast and not end up with stacks of fighters making the game slugginsh?

My initial thought was to shrink the scale down... so instead of the Atlas above having Hull 21 it has Hull 12-14 and instead of a 1-1 weapons fit I average out the firepower to give the right feel without having to represent each gun.

To deal with fighters just scale up the numbers in teh flight without scaling up the amount of damage the flight can take. So A squadron Of Vipers is 20 strong... but in game terms it would still have a stength of 5.

This approach would also allow for far more ships on the table.

All thoughts and musing are appreciated.

Dave

Re: Battlestar Galactica... Headaches...

Yeah... there generally isn't a reason to model every individual gun, depending on the scale of battle that you want to fight. The scale of the conversion really does depend on how many ships you want to have out on the table for a given battle.

Re: Battlestar Galactica... Headaches...

Well after a bit more work I have settled on the following ships...

The ship sheets can be downloaded here:

www.thecourtjestersstudio.com/files/bsg_starmadaAE.pdf

And the fighters are listed below because they are not listed on the ship sheets...

Colonial Viper Squadron (flight):
Fighter
Strength - 6
Speed - 10
Attack - 5+
Defense - 0
A Viper squadron takes up 50 Space Units

Cylon Raider Wave (flight):
Striker
Strength - 8
Speed - 7
Attack - 5+
Defense - 0
A Raider Wave takes up 24 Space Units

The Atlas Carries 12 flights, the Mercury carries 8 flighst and the Acropolis carries 4 flights of Fighters. A Basestar carries 25 flights of Strikers.