Topic: Fighter vs Ship specialization
First of all, thanks to whoever designed the Fighter/Seeker Excel design sheet.
I'm toying around building new fighters and seekers (such as missiles, etc) and the feature I'd like to see would be the ability to get a capacity cost modifier according to the type of fighter being designed. For instance, if I want to design interceptors that will solely be used vs other fighters, I'm paying in terms of capacity for the ability to attack ships as well, which I don't want to. The other way around could be true : a flight of bombers that only attack ships could get a "rebate" in capacity terms given they wouldn't be able to attack other fighters.
I was toying with the idea of adjusting capacity costs per ability and/or trait (variable ATT/DEF or traits like piercing being valid only against ships or fighters but not both, etc ) but that would be too cumbersome. I think a "blanket" designation as either being anti-fighter/seeker, anti-ship or multi-purpose would be more apt.