Topic: Boarding Actions
Okay... how stupid is this?
Matt Curtis asked me how he could model boarding parties in his Italian fleet, and I got to thinking about it. This is what I've come up with so far:
Assume that one ship has grappled another (how this happens is a different story altogether, and not suitable for a family show ). Men in vacuum suits now start swarming across the tethers in both directions.
Each side should roll a die, the type of which is based on the size class of the smaller ship:
VS = d4
S = d6
M = d8
L = d10
VL = d12
This represents the fact that, even though a VL ship will have many more crewmembers than a VS ship, the amount of carnage that can occur is strictly limited by the fact that the VS ship can only get so many into combat at a time.
The side with the lower roll loses that many crew casualties. For example, I roll 3, Jim rolls 5. Therefore, I lose 3 crew casualties.
Simple, elegant, and easily integrated into the current game (once CCs are introduced by TMW ).
Marines would then just be cannon fodder -- they can be sacrificed for CCs on a 1:1 basis.
It's late, so this may not be as cool as I initially thought... the other option was to roll a number of dice of a set type equal to the number of crew hits remaining on each ship, and compare them, Risk-style, to determine who takes what damage.
Dan
Majestic Twelve Games
cricket@mj12games.com