Indy wrote:I've also noticed in converting the CN stuff that the factions that use the big ROF turrets are going to lose their ships weaponry faster that the factions that don't. We are not to the point where where we've tested this out to see if it is really an issue at all, but just something I noticed in the flurry of creating the new stats.
Actually, that's not the case.
If you crunch the numbers, you'll find that the average battery will lose slightly more than 2/3 of its weapons by the time the ship has been destroyed.
For example... consider the Arcturan Daitenshi (Archangel):
It has 14 hull points, meaning that 28 hits are necessary to destroy it (as 50% of hits become hull damage). Of those 28 hits, 1/3 (or 9.33) will result in weapons damage. Of those 9.33 weapon hits, which are subsequently re-rolled on the weapon damage track, you'll end up with:
3.11 X battery hits (78% of the total)
1.56 Y battery hits (78% of the total)
9.33 Z battery hits (72% of the total)
For the Imperial Indomitable class, the results are:
4 X battery hits (80% of the total)
9.33 Y battery hits (72% of the total)
For the S'ssk Diamondback:
1.78 X battery hits (89% of the total)
9.78 Y battery hits (70% of the total)
It is true that batteries with smaller numbers of weapons will lose proportionally more weapons, that's due to rounding error, and it's not much of a difference.
Daniel Kast
Majestic Twelve Games
cricket@mj12games.com