Topic: Weapon Trait: Fire-time options?
The Star Trek thread just had me thinking about having weapon traits that you can choose to activate at time of firing. Even if it ended up being 90% cost effective compared to just taking the upgraded weapon straight up it could be cool for flexibility and fleet flavor.
Overloadable XXX: Version for ROF, IMP, and DMG. Add +2 to the chosen stat for this attack, but then the weapon cannot fire next turn. Cannot be combined with Slow Firing.
I thought 2x instead of +2 would make costing it more difficult, and might be exploitable.
Star Trek Photons are kinda like this. 40K plasma is like this in the newest edition. Tactically, it is like Battletech: if I'm going down this turn, I Alpha Strike to take you with me.
Flechette Load: +1 to hit, Non-Piercing.
After you drop their shields, switch to the shotgun.