Topic: Aegis Systems
Fighters and drones have always been an important part of our games. One consideration we'd like to incorporate into our weapon designs is the ability to fire at different times in the play sequence. We have broken it down as:
Fire prior to fighter/striker/seeker attacks (defensive fire against attacking fighters/strikers/seekers only)
Fire simultaneously with fighter/striker/seeker attacks (basically, defensive fire against attacking fighters/strikers/seekers only)
Fire during normal ship combat (standard)
The question we have for the Starmada designers is, what would appropriate modifiers (SU cost and CR impact) be for pre-fighter attacks and simultaneous fighter attack weaponry? We see this mod being applied as a weapon trait and possibly a modifier to the Anti-Fighter Batteries offered in ISS.
All opinions are welcome.
I would never allow fire BEFORE fighter attacks... not only does it take away the fighter advantage, it trumps it -- which then leads to questions about fighters that activate before defensive fire that happens before normal fighter movement...
If you were to allow for weapons that can fire during the Fighter Phase, I'd start with a x2 multiplier to the SU cost. Then, I'd "activate" ships during the fighter activation sequence.
Majestic Twelve Games
cricket@mj12games.com