Re: Aegis Systems

cricket wrote:
OldnGrey wrote:

Oh No! Have you been got at by Ga**s Works**p?
Will it mean a Starmada Dwarf each month?
Is it a ploy to sell the rules in bits?

Sheesh... Don't publish anything, they complain there's no support.

Publish many things, they complain the rules are being sold in bits.

Can't win. big_smile

Wot? Complain? Nah, just a horrible thought. Seen SFB become an overblown (mainly because if you do this i'll do that etc. etc. etc.) lawyer's paradise. And I am sure that life was much simpler when GW was just Citadel miniatures. In those days you even got a prezzie if you bought so many figures a year (still got my Citadel mug!)

Of course you did not have to mention another supplement with the ink not dry yet on the last.

Paul

Re: Aegis Systems

cricket wrote:

Sheesh... Don't publish anything, they complain there's no support.

Publish many things, they complain the rules are being sold in bits.

Can't win. big_smile

I'm happy to have a few more rules every now and then, but I think from now on I'll buy PDFs.  I should have bought ISS in PDF, because I only really wanted a tiny bit of it.  If you could help set expectations for how often you'd print, and maybe whether there might be a rules compilation (which I would like to get in print, without the ships and fluff that I don't want), that would help me know in what format I should get anything.

andy

Re: Aegis Systems

maybe I'm missing something about the fighter complaint.

Balance and "feel" are two completely different things. Right now, fighters have been abstracted to the point where they don't act like the fighters in any book, movie, or tv show I've seen.

I prefer games without fighters (and I prefer sequential movement), but if I used them, I'd add an Anti-Fighter (x3) weapons attribute that enables weapons to fire on Fighters before they attack. That would encourage small dedicated anti-fighter batteries - even dedicated anti-fighter escort ships. If you want fighters to be more powerful to compensate then give them an Ignores Shields attribute.

I'd also allow friendly Fighters designated as CAP a reaction movement to attack enemy Fighters as they move. (Of course to do that the right way, you'd need to add fighter combat rounds to replace the Pinning rule.)

But including Fighters (in any meaningful way) radically changes the game, so you'd have to rebalance costs (if that was important to you).