Topic: So how does Defiance handle...
Rabble', opportunity fire, and mixed units?
Coming from systems like 5150 and Infinity, I'm looking for something a little more customizeable, as I've got a wide range of 28mm scifi mini types. A few things come to mind, that I'd like to know more about before I sink money into another ruleset.
1) 'Rabble'. Poorly trained or untrained/undisciplined fighters. Think gangs, really. How well can that sort of chaotic force be represented? I've got plenty of ganger-type minis, from Necromunda up to Reservoir Dogs/Street Thugs.
2) Opportunity Fire. One of the things that drives me nuts about a lot of skirmish rules - or at least the older ones - is that figures and units are often static in the face of approaching enemies. How does Defiance handle that?
3) Mixed Units. Corvus Belli's Infinity range is one of my current favorites, with some wonderful sculpts. The thing is, though, there's not many poses for various troop types, and I really don't like duplicating figs. So for something like the super-flexible combat units of Infinity (where I might have a heavy power-armored leader, a handful of light infantry, and a stealthed sniper with mid-range armor), how could that be handled under Defiance? Or, something like a Tau Fire Warrior unit, with its attendant drones?