Re: Star shells
Superheavy guns could be simulated by knocking down' the range penalties, couldn't they? instead of 5" bands, you'd maybe have 6". A D12 gun with a (X3) damage multiplier and better range bands could represent an 18" gun.
Yeah.....I'm getting way ahead of things. But if there was a way to cost that kind of gun, all you'd have to do would be to drop a symbol on the ship display denoting its primaries as "super heavy" mounts just like you do now to mark guns capable of firing poison gas shells.
WW2 = realll big guns, squadrons of FACs, and all kinds of cool stuff. The Axis powers meets Starblazers
Matt
PS -- one thing on my wish list would be to one day see crew quality rules. But I have no idea how to model that.