Topic: FAC construction questions
Okay, having digested Merchant Wars, a few questions:
1) FACs have a very limited menu of weapons and equipment they can choose from, including Congreve rockets and their variants. Hales are clearly included here, but are Fire Arrows a variant for purposes of this rule? I'm guessing yes or someone would have said something about the Spiral design in the ship depository already, but I'd like to be sure.
2) FACs don't have an armor value at all, right? They can't buy themselves up to a one, unlike real size one ships...I think.
3) Are gyros really forbidden on the little guys? They probably don't really need them, but it would be nice to have the option...especially when facing size three VS gyro-ships who can actually out-turn you.
4) Do FACs always start play attached to a ship, or can they begin deployed? For that matter, can you field FACs without carriers? I'm guessing not, from the fluff about Fisher's failed scout-plane concept.
Rich