Topic: Critical hits...Catastrophic Failures etc....

Our group played no less than 10 games last weekend and we pushed our Power Projection and Full Thrust books to the bottom of the pile. 

This is a great system.  One thing we want to adjust is the attrition oriented damage allocation.  We would like to see damage be slightly more dynamic and unpredictable causing loss of crew, marine contingents etc. and a critical hit component.  Has anyone worked out a system or have any ideas?

Re: Critical hits...Catastrophic Failures etc....

Previous Starmada editions had a few things, especially Starmada X.  There were some issues with it so I could see why it was removed.

One idea that just came to mind is use the Full Thrust system check system for your criticals.  Since the current Starmada SSD has a row of 6 colums for hull (and engines and shields), then when you get to the end of a hull row check for all those systems that normally don't damage through the regular Starmada damage system, namely, everything in the Special box.  S:X had you roll 1d6 for the number of Marines that got killed, you could apply this to Anti-Fighter Batteries as well.  For large SU things, like Science, Cargo, Repair, Transport, you could roll 1d6 and multiply by 10.  Some things probably cannot be damaged, like Armor Plating and Regeneration.

As to repairing them, one way would be to make your regular repair rolls and if a die shows you can repair something that isn't damaged then you could apply that to a Special of your choice (but no resurrecting of Marines, they might be tough but they're not that tough!  lol ).

Re: Critical hits...Catastrophic Failures etc....

GamingGlen wrote:

Some things probably cannot be damaged, like Armor Plating and Regeneration.

Armor Plating Failure: "Sir, we've got cascading stress fractures in the inner hull, frame 42 and aft!"

Regeneration Failure: "Motherhive has lost too much life...growth factor fading..."

GamingGlen wrote:

As to repairing them, one way would be to make your regular repair rolls and if a die shows you can repair something that isn't damaged then you could apply that to a Special of your choice (but no resurrecting of Marines, they might be tough but they're not that tough!  lol ).

"Centurion, sir, good news! Theta Maniple has reported in; casualties are minimal, thank the Emperor, but they've had to traverse the open shuttlebay to get to their drop pods."

Then again, I may be reaching a bit here.  big_smile