Re: Brainstorming: Federation Commander: Admiralty Edition
As for the Kzinti FF..
Aren't SFB drones more like Seekers than Strikers? Which means your drone racks should be 34 SU instead of 45 (if I built them the way you did).
You are not logged in. Please login or register.
Play nice. (This means you.)
Logins from the previous forum have been carried over; if you have difficulty logging in, please try resetting your password before contacting us. Attachments did not survive the migration--many apologies, but we're lucky we kept what we could!
mj12games.com/forum → Starmada → Brainstorming: Federation Commander: Admiralty Edition
As for the Kzinti FF..
Aren't SFB drones more like Seekers than Strikers? Which means your drone racks should be 34 SU instead of 45 (if I built them the way you did).
Screens.
That's like allowing a SFB player with a Fed CA to be able to allocate (if I remember my shield strengths correctly) 30+24+24+20+20+20=138 shield boxes to any side he wants. What player is NOT going to allocate most, if not all, of the shield boxes to the two or three sides he is almost certain that will be facing the enemy?
Screens, as written, do not "feel" like Star Trek in the slightest. Excepting a few TOS episodes where Scotty mentions a particular shield (the rear one *, can't recall if they numbered it) being down more than any other, all other times the shield rating of the ship is given as a percentage down. No direction, no weakening of any particular side, just a total shield strength percentage is given. Starmada's shield rating simulates that better than SFB's shield boxes, IMO.
* Rear could mean the back HALF of the ship, not 1/6 or 1/4.
Now, screens can represent a better regular degradation than shields in that shield damage has some affect with every shield hit.
Example: Hull: 10 ...
Screens: 18 17 15 13 11 9 8 6 4 2
Shields: 3 3 3 3 2 2 2 1 1 1.
It takes 5 shield hits to affect the Shield strength in this example, where as every shield hit affects Screen strength.
This means that the screens must be allocated as evenly as possible to equal shield strength in all directions, but that is costlier (not that it matters if every ship uses the same design criteria). But, what player will allocate screens evenly, or even at nearly the same ratio as regular SFB ships (i.e., front shield is stronger), instead of just allocating as much as possible to face the enemy without a rule forcing them to?
Now there are two things to consider: SFB-like, or Star Trek-like. If you want to attract SFB players, it has to play and feel somewhat like SFB. IMO, SFB shielding is a poor representation of Star Trek shielding. Starmada can do better, it's just a matter of which flavor: shields or screens. I think shields fit better, but if some restrictions are applied to screens in how they can be allocated, then I would agree to screens being best (mostly for the damage effects), except for the extra plotting time it will take. Imagine plotting not only your moves but also your screen allocations for your 10-ship fleet. I'd rather not spend time allocating screens but rather get to moving ships and hearing the lamentations of my enemy's womenfolk.
Would the introduction of "directional shielding" work (meaning each hex side has a fixed shield rating that degrades independently of the others as the ship takes shield damage), or would that be too fiddly?
Kevin
I don't think there is a choice. If they are licensing SFB then they HAVE to simulate SFB style play. In addition numbered Shields were referred to Multiple times in TOS, only "Next Generation and later" series used Overall Shield Percentages.
Balance of Terror, Journey To Babel, and Elaan of Troyius all referred to numbered shields IIRC.
I didn't notice the Def 2 for the drones you had made. I wouldn't bother.
Seeker: # = 6, speed = 12, Acc= 3+, Def 0, Dmg-2, SU = 30 (a nice "round" number ).
(Speed 15s take 34 SU).
Sounds good to me!
:idea: In SFB, drones homed on a specific target. They should not be strikers, but definitely were seekers...
My friends and I played SFB from the beginning thru several Captians Editions while we attended the University of Florida.
"I don't think there is a choice. If they are licensing SFB then they HAVE to simulate SFB style play.
Really? No lawyer, but I'm betting the agreement will allow (not require) M12 to use anything developed for SFB: rules, story elements, characters, ships, etc.
On another M12 thread, the consensus seemed to be that folks were happy for a rules-light, semi-official Trek universe. No one wanted to get bogged down in SFB-style minutae.
If you want to play SFB, grab a forklift, go get your rules, and play it.
Personally, I'm more interested in the setting and ships, and hope that the final product emulates the feel of combat in Trek in all its incarnations (even if you can't offer stats for TNG, Voyager, etc.) Appealing only to veteran SFB players wouldn't seem to be the best marketing strategy.
Does this one call for a survey?
I would say there is little point in negotating a license and not using it. If I saw A Starmarda game set in the SFU (The SFB setting) I would expect it to have the feel of setting. By which I mean the different races play broadly simaler to thier SFB counter-parts otherwise I would fell pretty ripped off.
And from what I understand ADB's lisence is Very, Very strict on what you can do with it. I think its limited to the Origianl series, tech manual and animated series.. Not to sure on that bit thou.
I don't want Trekmada to play ANYTHING like SFB. As I understand it, MJ12 is liscensing the setting. . . NOT the mechanics. There's no reason in the world that SFB rules/conventions should be imported into Trekmada.
I will buy Trekmada if it plays like Starmada. I won't buy it if it "plays" like SFB. I think chasing after the SFB players is a fools errand. People who like that system aren't the target market for a rules light system like Starmada, unless they just happen to enjoy both styles of play. . . in which case they'll be willing to play Starmada as it is, instead of some quasi SFB hybrid.
Keep your SFB peanut butter out of my Starmada chocolate!
***** Shields *****
I like the idea of the independently degradable shield ratings even more than I like the screens.
***** Shields *****
I like the idea of the independently degradable shield ratings even more than I like the screens.
Heck yeah...
That's because it was such a stunningly simple, but absolutely brilliant, idea.
Kevin
I don't want Trekmada to play ANYTHING like SFB. As I understand it, MJ12 is liscensing the setting. . . NOT the mechanics. There's no reason in the world that SFB rules/conventions should be imported into Trekmada.
I will buy Trekmada if it plays like Starmada. I won't buy it if it "plays" like SFB. I think chasing after the SFB players is a fools errand. People who like that system aren't the target market for a rules light system like Starmada, unless they just happen to enjoy both styles of play. . . in which case they'll be willing to play Starmada as it is, instead of some quasi SFB hybrid.
Keep your SFB peanut butter out of my Starmada chocolate!
I don't want SFB-lite either, but a Fed CA better feel somewhat close to what a Fed CA does in SFB. They don't have to have the same configuration, but it should be close. Besides, unless you want to have 31 Engines on a ship, you won't be going anywhere near as fast as SFB.
***** Shields *****
I like the idea of the independently degradable shield ratings even more than I like the screens.
Isn't this EXACTLY how shields work in SFB? And you don't want SFB-lite? Make up your mind.
I don't want Trekmada to play ANYTHING like SFB. As I understand it, MJ12 is liscensing the setting. . . NOT the mechanics. There's no reason in the world that SFB rules/conventions should be imported into Trekmada.
.
You seem to be miss understanting me some what. I am not saying the mechanics should be used, I would prefer as little new rules as possible. But saying that, unless you capture the feel of the setting it is pointless getting a Liscence.
HOW the ships play (not the rules as such but the feel of it) is the setting otherwise all you have is a bunch of names.
Klingon ships should be fast and agile, with quick fireing weapons.
Feds should be slower, better shields with slower fireing but harder hitting weapons.
Kziniti should be able to fill the skies with drones.
Thats what I ment.
Isn't this EXACTLY how shields work in SFB? And you don't want SFB-lite? Make up your mind.
Ummmm. . . no.
SFB shields work like rechargable ablative armor. 1 damage point equals one damage point. Generally speaking. . . when you're out of "shield armor" you start taking damage.
Independently depletable shields work like a die threshhold that has to be beaten to do damage. That threshhold can be lowered through shield damage, but otherwise remains the same for every hit.
Have you played starmada??
Soulmage wrote:I don't want Trekmada to play ANYTHING like SFB. As I understand it, MJ12 is liscensing the setting. . . NOT the mechanics. There's no reason in the world that SFB rules/conventions should be imported into Trekmada.
.You seem to be miss understanting me some what. I am not saying the mechanics should be used, I would prefer as little new rules as possible. But saying that, unless you capture the feel of the setting it is pointless getting a Liscence.
HOW the ships play (not the rules as such but the feel of it) is the setting otherwise all you have is a bunch of names.
Klingon ships should be fast and agile, with quick fireing weapons.
Feds should be slower, better shields with slower fireing but harder hitting weapons.
Kziniti should be able to fill the skies with drones.Thats what I ment.
See I don't agree with that at all. . . not having played more than a couple demo games of SFB/Fed Com, I really don't have an idea of how the various races ships compare and contrast to one another. . .
But having watched a TON of Star Trek, I would have thought:
Klingons - Tough and hit hard, but slow
Feds - Fast, well protected, but don't hit very hard
Romulans - Slow, moderately protected, hit very hard, but stealthy
As far as Kzinti go - I have no opinion on them whatsoever. The only time I ever saw them was one episode of the animated series and in that we never learned anything about their ship's combat capabilities.
As far as drones go, I haven't seen a single "drone" in any episode, animated episode, or movie. Unless you count "Nomad" as a drone from the original series -- but I don't really think he qualifies.
Thus, my point, you guys are trying to make this into another version of SFB, not Trekmada. Fortunately, it sounds like that's not the approach mj12 is taking.
As far as "the point" of getting a liscence -- the point is to allow for some cross pollination of marketing thus benefitting both systems by saying "if you like this game -- here's a different take on it -- see if you like it too.
The license also gives those of us who are Starmada players some "official" star trek designs instead of constantly having to make our own. Meaning that people from different places can meet and play trekmada without having to use one person or the other's designs in advance.
Trekmada needs to be internally consistent with itself, but it doesn't have to have anything to do with SFB at all.
and the licensing agreement is already working--I bought stands and parts to kit-bash Trek-style ships from the ADB folks. That's the point of the agreement: for both companies to make money. M12 gets the name recognition of Star Trek (love the Trekmada moniker, btw), and ADB gets a bunch of players who don't like SFB OR SFB lite (Fed Commander) to buy minis and/or "graduate up" to their products.
I think the Star Fleet Universe is more important to Trekmada than the actual mechanics of SFB. Trekmada is going to have its own feel and flavor, independent of SFB or Trek in the movies/on TV. It'll be interesting to see how it all shakes out. Personally, I agree with Soulmage, that:
Klingons - Tough and hit hard, but slow
Feds - Fast, well protected, but don't hit very hard
Romulans - Slow, moderately protected, hit very hard, but stealthy
The classic Trek matchup usually pitted the Cruiser: the ship that is fast with flexible capabilities against the Destroyer: the slower, harder-hitting, purely military ship. Brains against brawn.
The overall flavor of Trek as a whole was always very "age of sail" nautical, which I would also hope to see in Trekmada. (Later series, which are outside the licence, just continued to build on what was already well established in TOS.)
GamingGlen wrote:Isn't this EXACTLY how shields work in SFB? And you don't want SFB-lite? Make up your mind.
Ummmm. . . no.
SFB shields work like rechargable ablative armor. 1 damage point equals one damage point. Generally speaking. . . when you're out of "shield armor" you start taking damage.
Independently depletable shields work like a die threshhold that has to be beaten to do damage. That threshhold can be lowered through shield damage, but otherwise remains the same for every hit.
Have you played starmada??
Quite.
Then what you proposed is what I suggested earlier: forced allocation of screens.
I do agree about drones, and fighters. Fighters really soured me on SFB early, but it was about the only thing out there. They do not belong in Star Trek spaceship combat games. An occasional AI missile does show up in the shows but they are very powerful weapons, each being nearly a tiny ship in strength.
*sigh* Dug out my Star Fleet Battle Manual rules. Except for having to designate actual degrees of fire for each weapon, IMO it's still the best Star Trek space combat game. You actually use real warp speeds! (cube your warp speed and that's how many ticks of movement you move, a tick is about 1.3 mm based on their measuring ruler). And you have a chance to burn out Dylithium crystals when you go faster than your cruise speed. (yeah, we know now that ST shows USUALLY use impulse speeds for tactical maneuvers, but using warp speeds was so neat). And if a shield is completely down, you can stretch an adjacent shield to cover it and it will operate at half strength. *sigh*
I wonder if Zocchi would allow an update?
Hmmm I see where you are coming from and if it was a star trek that had be licensed I would agree with you.
The trouble is MJ12 is not licensing Star Trek, but SFU or at least that is my understanding.
T
hus, my point, you guys are trying to make this into another version of SFB, not Trekmada. Fortunately, it sounds like that's not the approach mj12 is taking.
As far as "the point" of getting a liscence -- the point is to allow for some cross pollination of marketing thus benefitting both systems by saying "if you like this game -- here's a different take on it -- see if you like it too.
See this where I differ in interetation, when you lisence something it is for cross pollination I agree, but thats done by keeping things close enough to attract the old crowd, but with enough nudges and tweaks to tempt new players. Not be throwing everything out and starting from scratch.
there's already a SFB lite--Federation Commander. You're not really going to appeal to the old SFB crowd with Trekmada. Why bother learning (another) iteration of rules you already know? The SFB crowd is NOT your target audience. Who are they?
First, you've got Starmada players. They'll be happy to have official phasers, distrupters, Klingons, etc. Yay! An official Enterprise.
More important, though is the second group: Trek has been dormant for a while, but there's a sea change on the horizon...with the new JJ Abrams Trek movie, there's going to be a resurgence of interest in Trek, especially on TOS era, which looks an awful lot like SFB/SFU. Done right, Trekmada could easily pull in NEW players.
New players!?! That's a goldmine (and a boon to the hobby.)
I would have to agree... the new players are going to be the target of this.
The older SFB players aren't likely to change over... they already spent their money on their current books, and probably won't feel the need to buy more.
On Shields, I can agree with shields if there is a way to designate damage to individual hex facings.... which is why I suggested screens... because damage to screens seems to be a better simulation of how damage is both described in the shows, and how it works in the existing games.... at the same time, screens have always had the option of abuse.
Maybe we can design a simple rule for allocating screens on Trek ships... to keep the abuse factor down....
What I am looking for, though is something a little different, and could be a good selling point for Trekmada..... the ability to actually have a full task force in a battle.....
I have played SFB, and running anything past 2 or 3 ships per side starts to really slow the game down..... With Starmada, I can have 8 ships out there on each side, and the game doesn't take 3 hours per turn..... I see Trekmada being a game where you can have some of the Fleet battles mentioned in some of the online stories, and where it becomes worth it to own the smaller ship designs like the Larson....ect.
Nahuris
Plus the older SFB players could just do it themselves anyway. Get the Core rulebook and make their own versions of all the ships.
Has anyone ever visited Smiley Lich's site?
http://www.smileylich.com/sfb/index.html
..hasn't been updated in nearly 2 years now, but TONS of new SFB stuff. SL is an outstanding example of what veteran SFB players do, and the kind of guy I'd LOVE to have playing 'Trek-mada'.....
As I understand the Licensing agreement from Paramount to ADB (I have not seen the actual agreement, but I am friends with someone who was peripherally involved on the Paramount side) ADB ONLY has rights to the "Star Fleet Technical Manual" ship era representations.
They contractually CANNOT use ANY OTHER Star Trek settings or official ships. They are free to create new ships that pertain to that setting but not duplicate anything in other series or movies (Including the upcoming JJ Abrams Trek Prequel movie).
If they were to publish anything that violated that licensing agreement, Paramount would be within rights to (And almost certainly would) revoke the agreement and sue both ADB and MJ12 for damages.
Star Trek is a hugely expensive license to obtain, as well, so I doubt they would have the $$ on-hand to re-negotiate. (Although Dan MIGHT be a secret wealthy billionaire dallying in the hobby. Who knows?)
PLUS we have to look at ADB's point of view. What good is licensing the game if they do not use the ship designs? The point is to help spur their Miniatures' sales, not just to help MJXII sell games. In order to do that MJXII will need to replicate the Ship designs at some level. HOPEFULLY this will be by massaging the Starmada designs to get the feel and general tactical utility of the original ship design.
If you are looking at this deal in the hopes that there will be "Official" Klingon Birds of Prey and Negh'var cruisers smashing NCC-1701-C it just ain't going to happen with this licensing deal.
Yeah, the 'Nest Generation' and subsequent stuff is off-limits to ADB and MJ12.
However, I'm actually pretty happy with the spin-off universe that ADB has generated - it takes things in another direction.
There's going to be PLENTY of stuff to play with.
Now, having spewed my diatribe, I went out and bought a bunch of "off Market" Bird-of Prey miniature to use as Klingon E4 class Escorts with my SFB fleet here:
http://www.geocities.com/Area51/Meteor/4155/thumbs/orderform.html
They are little ones, pretty much in keeping with the scout size depicted in Star Trek III: Search for Spock.
At $1.25 each I bought 6! and they paint up GREAT. (They are the "falcon"_ type ship. Also Bergstrom will pre-drill them for bases if you purchase bases from them (I think they charged me $2.70 for 9 bases)
I HIGHLY recommend them. Super-fast shipping too!
mj12games.com/forum → Starmada → Brainstorming: Federation Commander: Admiralty Edition
Powered by PunBB, supported by Informer Technologies, Inc.