Topic: Sequencing launches?

When using rule F.4 (Launch & Recovery), it states that launch occurs in the End Phase, but doesn't have anything to say on how to sequence launches when both players have possible launches.

When dealing with fighters and strikers, this is less important, but becomes very important with seekers, especially when reacting to announced targets.

This came up in our game tonight, and we wound up handling similar to direct fire sequencing.  Count up the number of launch capable ships on each side, then the side with more goes first, and launch opportunities are interleaved according to the ratio between the sides (e.g. if one side has 4 launch capable ships, and the other has 2, then the side with four would conduct launches from two ship, then 1 from the other side, etc).

Any official ruling on how this should be handled?

Re: Sequencing launches?

Your solution sounds like a reasonable one, and is consistent with how other parts of the turn sequence are handled.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Sequencing launches?

I am rafial's opponent.

In the absence of detailed launch sequencing rules, my idea was that the end phase is not concluded until all players say it is, and any launches or seeker targets can be redeclared until everyone is happy with their choices.

I guess this could degenerate into an endless loop, though.

Re: Sequencing launches?

That could work, as well... but since other portions of the turn sequence don't allow "me, too" actions, it seems out of place.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com