Re: Aesir Fleet
hmm Aesthetically I like the first one better.
I imagine the AMAT cannons firing from Armored pits in the hull (After all, the last thing anyone wants when your Antimatter is floating in the Magnetic Vacuum bubble is to take a stray kinetic penetrator in the projection coil).
I'm a big fan of the Continuing damage property with the low DMG rating. Makes it a non-god weapon, but really pretty nasty.
You know, I struggle with myself from time to time about combat efficiency in the design process.
I know it's better to have wider Arcs with fewer weapons if you have a slower ship. That gives you the maximum fire on target for the most time. However, aesthetically, sometimes I want a hull to have disadvantages. I think it "humanizes" it.