Topic: RE: New Sourcebook
Have it, am enjoying it. Like the new options and the very detailed fleets/societies/backstory.
When do we anticipate an SXCA that allows for multiple mode weapons?
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mj12games.com/forum → Starmada → RE: New Sourcebook
Have it, am enjoying it. Like the new options and the very detailed fleets/societies/backstory.
When do we anticipate an SXCA that allows for multiple mode weapons?
Glad you like what you see...
I expect to get an updated Shipbuilder done over the weekend.
Page 7 has a new system (Combat Information Center) in the table of build modifiers but I cannot find the rules for how it works.
Page 7 has a new system (Combat Information Center) in the table of build modifiers but I cannot find the rules for how it works.
Oops.
That was a name I gave to the Grumm "special ability" before I decided it should remain a setting- (and race-) specific option. See p.15.
Besides, there are better ideas out there for what a CIC should do...
So quick question are there many new weapon traits, ship options in the book? The background does sound intresting, but for me designing my own stuff and watching it get blown up is the most fun.
So quick question are there many new weapon traits, ship options in the book? The background does sound intresting, but for me designing my own stuff and watching it get blown up is the most fun.
Yeah, but unless you send me your designs and a general idea of what the ship is supposed to be/look like, I can't do any snazzy artwork....
Several of those designs I want to see in lead (or resin)!!!
The Commonwealth fleet especially...
I'd love to do up some space ships minis, but I lack basic artistic talent required to design the damn things.
also, that and my wife won't let me spend that kind of money just so I can have some neat spaceships.
Quick errata: it looks like you tried to set up the H&C source book so it was indepedent of the ISS sourcebook, but I see that some of the ships in H&C use Carronade, but the rules for Carronade are not included.
Quick errata: it looks like you tried to set up the H&C source book so it was indepedent of the ISS sourcebook, but I see that some of the ships in H&C use Carronade, but the rules for Carronade are not included.
Oops. :oops:
Got a couple of questions about the new sourcebook:
1. So the combat Information center from page 7 has been removed and the only special ability for the Grumm is the free pivot ability ('predictive') in their write up. Is this correct?
By the way, I want to thank MJ12 since you added the 'cost' of predictive so players may create more Grumm ships or a race with that ability.
2. In a purely campaign note, is there a penalty in VP points for the non-Grumm ships since they can't use hyperdrive in tactical situations (for cross-over campaign games - I know I'm picky)?
-Bren
PS. By the way, I really like the look of the ships in this book (and ISS for that matter); any plans on putting them into pewter?
rafial wrote:Quick errata: it looks like you tried to set up the H&C source book so it was indepedent of the ISS sourcebook, but I see that some of the ships in H&C use Carronade, but the rules for Carronade are not included.
Oops. :oops:
Not to be relieving myself in anyone's cereal, but this is exactly what I was concerned about regarding the 'serialization' of Starmada's rules.
Starmada's strength and appeal for many (everyone in my playgroup anyway), up to now has been that it's flexible enough to cover any setting. Now we have ship design options and rules that were omitted from the Starmada:AE edition that are being included in supplements (ISS) and other rules being created for certain settings that are apparently intended to STAY in that setting.
I bought ISS because I felt like I was missing something by not having it, and I was right. The rules for combining range-based weapon traits were very important for a weapon concept that I had but couldn't do with the S:AE book alone. Now purchasers of H&C need to buy ISS for the carronade rules...
Starmada, IMO should stand on it's own, period. Setting books should not contain any new rules at all, again, IMO. The settings are great, don't get me wrong. I really enjoyed reading the background to ISS, and having ship designs available for demo games is convenient too so new players don't have to dive into ship designing until they're ready. So the supplements would still have their value.
Starmada is good enough (great enough) that I'd happily pay a higher price for it if I could be guaranteed access to any/every rule/option that comes out, like a subscription to all the rules no matter what book they're in. Not the setting stuff, not the ship designs, just the rules. I figure an updated "ship design handbook" that included all the rules for all options in PDF format or something. Just print out the newest version of the handbook, discard the old pages for it and your rules are up to date.
I'm not bagging on Starmada or any of it's supplements... I don't hate it, I think it's great! It's my appreciation for the game that prompts me to speak up with what I realize is possibly an unpopular view, at least amongst MJ12's staff anyway. If I didn't like it so much, I wouldn't care and I'd just spend my energy (and $$) elsewhere.
I have to kind of weigh in with Flak Magnet here.
For all that I enjoy the sourcebooks, I'm not fascinated by the Grumm, or by the imperial starmada.
I am also not always going to want to pay the price of a full new book for the one new rule that I could use in my own game.
Perhaps we could discuss a flat-rate Starmada-core-rules 'subscription' where we get access to all the new rules, without having to buy all the new fleets and all the new fluff?
Normally I would agree with having all the rules in the core book..... but at the same time, I do like the option of adding a new rule with the addition of a new race.... it gives something unique to that race.
Maybe Dan could publish an SRD version, or release the specific rule after a set amount of time......
However we do it, the fact that the universe is not only growing, but is growing in a way that isn't "here are some rules, but you'll have to provide your own setting, or use another game for inspiration" is really good.
John
The Carronade thing was an oversight.
I'm thinking that Dan had intended on including the rules in each supplement that are needed in that supplement, if it's not in the Core Rulebook - just to avoid the 'you need three books in addition to this one' syndrome.
I've been hoping for more 'Approved Settings' in which to play.
..perhaps if Dan posted just the Carronade rules in a seperate (free) PDF on the MJ12 site?
Normally I would agree with having all the rules in the core book..... but at the same time, I do like the option of adding a new rule with the addition of a new race.... it gives something unique to that race
.
That's what I DON"T like... If I'm building a race that wants that something included in it's tech/abilities, I should be able to use it in my universe. That's what I believe Starmada's foundations rest on. IMO, to go away from that is to give up a big part of Starmada's appeal.
However we do it, the fact that the universe is not only growing, but is growing in a way that isn't "here are some rules, but you'll have to provide your own setting, or use another game for inspiration" is really good.
I think it's cool too... the more unique, useful options that fit properly into the Starmada rules the better. The settings are great too. What'shappening NOW though, is "Here is a great game... to get the absolute MOST out of it though, you need THESE books to play..." Right now it's only three books... but the way things are going, that number is just gonna grow.
The Carronade thing was an oversight.I'm thinking that Dan had intended on including the rules in each supplement that are needed in that supplement, if it's not in the Core Rulebook - just to avoid the 'you need three books in addition to this one' syndrome.
I figured it was an oversight, I'm not condeming anyone or anything. It is a good idea to include carronade in H&C and I concede that it's a decent compromise between my stance that the main rulebook should include ALL rules and the settings books shouldn't ever include new rules.
I like the settings books too, the "fluff" is cool and the expansion of pre-designed ships along a common theme is handy to have. I just don't want to HAVE to own all of them to have all the rules... I just think that rulebooks shouldn't be like Pokemon "gotta catch 'em all!".
(Edited repeatedly until I got the quote tags right :? )
I think there was discussion about putting out a "tech compendium" at some point.
Part of the issue with using settings is that some tech or 'rules' do/may not translate over into the core system rules well and apply only to that setting. One of the projects I'm currently involved in will likely have several of these type of 'tech' and rule modifications involved. Granted, they will be pretty cool once the bugs are worked out...but there is that compatibility issue inherent to them as well.
So far, the sourcebooks put out haven't really run into this compatibility issue...and in part that is because Dan has been heavily involved. As more independent projects develop, this may not always be the case...
Well, here's the bind in which I find myself:
A) If I don't put out expansions, the average gamer will think "It's a neat system, but there's no support". (See ARES... great game, people love it if they try it, but without regular releases to keep it in the public eye, people don't try it. And yes, Kevin, I know -- there's no shortage of potential material... )
B) If I do put out expansions, I run into exactly the problem described by FlakMagnet -- "gotta catch 'em all" -- the frustration with which is perfectly understandable.
So, I have several goals for supplements/expansions:
1) Each is self-contained, when combined with the Core Rulebook. i.e., you don't need the Imperial Sourcebook to use Hammer & Claw. (Which is why I intended to include Carronade but forgot.)
The problem will be that, eventually, the amount of "recycled" rules content will vastly exceed the "new" and "setting-only" stuff -- but see below.
2) No CCG-type expansion of the game that instantly invalidates everything that came before -- although the emphasis on Combat Rating and game balance should take care of this on its own.
For example, let's assume that the "Screens" option was not part of the Core Rulebook, but was included in H&C. We need to make sure that by introducing the concept of screens, we don't immediately make any ship with mere "Shields" obsolete.
3) The whole point of the Admiralty Edition is to reinforce the "create-a-game" aspect of Starmada. Thus, each supplement should highlight a particular subset of the available rules -- not the ENTIRETY of the rules.
I hope that adherence to these principles will reduce frustration and limit the perception that we're "fracturing" the game and scattering the essential material across multiple books.
For those who don't want to buy every supplement because they're only interested in the rules, not the background material (which, BTW, is REALLY cool -- good job, Matt!) it is my intention to periodically release rules-only compendiums that will compile all of non-background material from the previous X number of supplements.
I think those are all good points and a perfectly valid way to look at it.
Personally I LIKE looking froward to the next supplement to find out what new tidbits have been added.
Also, from a business point of view, MJXII rule sets are quite reasonably priced and Dan isn't out there just trying to move miniatures at the expense of the rules.
I don't mind buying a few Starmada supplements spread out over a few months and keeping MJXII in business. they make good product and I really like the supplements. To be honest, if they DIDN'T have extra rules I might be LESS likely to purchase them, as they become "Flavor guides" rather than interesting tool sets.
Perhaps we could discuss a flat-rate Starmada-core-rules 'subscription' where we get access to all the new rules, without having to buy all the new fleets and all the new fluff?
I'm not opposed to this idea in theory -- but I'd need to think more on exactly how it would work.
The discussion reminds me of RPGs. I think a lot of folks were expecting AE to be more like Champions, a tool set that was so versatile and planned out that you really could build ANY rpg setting, ability or power. You didn't need to create a new rule, ever.
They still had supplements, which tended to just be "here's how you apply the rules to create (a fantasy campaign, a sci fi campaign, a supers campaign, etc.) But the core rules never really changed, and still haven't for the most part. (Oh, except for that Fuzion thing. Don't get me started...)
Looking down the road, I can see an edition of Starmada that combines all of the rules from all of the supplements, because whether or not M12 sees them as essential or universal, PLAYERS will.
The discussion reminds me of RPGs. I think a lot of folks were expecting AE to be more like Champions, a tool set that was so versatile and planned out that you really could build ANY rpg setting, ability or power. You didn't need to create a new rule, ever.
Well, that IS the intent... it's just that I doubt it would ever be possible to say "This book is COMPREHENSIVE"... players are just too creative for that.
Looking down the road, I can see an edition of Starmada that combines all of the rules from all of the supplements, because whether or not M12 sees them as essential or universal, PLAYERS will.
True dat.
I think I might buy a rules subscription. I'm glad I have the rules from the first supplement, but otherwise it is a nice-looking book with a lot of stuff I won't use. I don't know what the rules in the second book really are, but if I get it, it will be PDF this time. I'm not disparaging the work, but I just don't want any of it but new rules. I'd much rather buy a rules subscription with that money, and get whatever I need in the future.
andy
Different strokes for different folks.
Me, I hope Dan gets a slew of different people involved in churning out setting books. And I'll buy all of them -- even if I understand there's only one or two new rules in each publication. I had a blast writing up a plotline/universe/whatever for Starmada. And my regret with systems like this and Defiance is that we haven't seen people come up with MORE applications.
I'm not a gamer who routinely likes to see what new ship design he can come up with. I like stories. I need a concrete setting to play in. And the occasional ship design contest or collection of player-made offerings posted on the forum don't hold much interest to me because there's no context in which to place them. Sure, they have RoF 3 and can shoot up to 15 hexes away. But why are they there in the first place? So again, I like settings. Just like I enjoy reading AARs and fan fiction and all that stuff.
To be fair, I think there are enough options in the core rulebook to cover a TON of different potential factions. And Dan's always been someone who will provide some mechanics input or the point cost multiplier or whatever if you have something you want to model in your game that isn't covered by what he's already done.
If I see a setting book, I'm going to assume I'm getting a setting and some pre-made ships and counters to try it out. And that's what I want. I want to see what folks can do with Starmada, other than some isolated stats. And I'll always be willing to part with $11 bucks to download that.
But like I said, I don't assume everyone here is gonna agree with me.
Different strokes for different folks.
Me, I hope Dan gets a slew of different people involved in churning out setting books. And I'll buy all of them -- even if I understand there's only one or two new rules in each publication. I had a blast writing up a plotline/universe/whatever for Starmada. And my regret with systems like this and Defiance is that we haven't seen people come up with MORE applications.
I'm not a gamer who routinely likes to see what new ship design he can come up with. I like stories. I need a concrete setting to play in. And the occasional ship design contest or collection of player-made offerings posted on the forum don't hold much interest to me because there's no context in which to place them. Sure, they have RoF 3 and can shoot up to 15 hexes away. But why are they there in the first place? So again, I like settings. Just like I enjoy reading AARs and fan fiction and all that stuff.
To be fair, I think there are enough options in the core rulebook to cover a TON of different potential factions. And Dan's always been someone who will provide some mechanics input or the point cost multiplier or whatever if you have something you want to model in your game that isn't covered by what he's already done.
If I see a setting book, I'm going to assume I'm getting a setting and some pre-made ships and counters to try it out. And that's what I want. I want to see what folks can do with Starmada, other than some isolated stats. And I'll always be willing to part with $11 bucks to download that.
But like I said, I don't assume everyone here is gonna agree with me.
You know, I've got a lot more ship designs in my head. But it's going to take someone like Matt to get them out...
Maybe next time I can write a bit...Todd's got the setting for Wardogs that he and I came up with....
So, what's next?
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