Topic: Titanium Cluster...and beyond
[size=150]OKHANI NORTHERN UNION[/size]
Fighters:
Mk I Tactical Missile Salvo: (50), 5/10/4+/0, Extra Hull Damage, Double Damage (Striker)
Mk II Tactical Missile Salvo: (50), 5/10/4+/0, Extra Hull Damage, Area-Effect (Striker)
Mk I Torpedo: (15), 4/8/5+/0, Increased Damage: 2, Piercing (Seeker)
(1324) Ooshookhan-class dreadnought [Okhani Northern Union]
Tech Levels: Not used
Hull: 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 21
Engines: 2 2 2 2 2 2 2 2 2 2 1 1 1 1 1 1 1 1 1 1
Shields: 5 5 5 5 4 4 4 4 3 3 3 3 2 2 2 2 1 1 1 1
Weapons: 1[X] 2[Y] 3[Y] 4[Z] 5[Z] 6[-]
[X] Heavy Particle Lance/Pulse Array
Lance Mode 1-5/6-10/11-15, 4+, 1/2/2, Extra Hull Damage, Double Damage
Pulse Mode 1-5/6-10/11-15, 3+, 4/2/1, Area-Effect, Anti-Fighter
[A] [B]
[Y] Heavy Rail Cannon
1-4/5-8/9-12, 4+, 1/1/2, Extra Hull Damage, Piercing
[AB] [AB] [AB] [AB] [AB]
[Z] Sentinel Defence Turret
1-3/4-6/7-9, 3+, 3/1/1, Anti-Fighter
[AC] [BD] [ACE] [BDF]
Specials: Armour Plating, Fire Control, Countermeasures, Marines (12), Teleporters (6)
(704) Iitahnorh-class battlecruiser [Okhani Northern Union]
Tech Levels: Not used
Hull: 12 11 10 9 8 7 6 5 4 3 21
Engines: 2 2 2 2 2 2 1 1 1 1 1 1
Shields: 5 5 5 4 4 3 3 3 2 2 1 1
Weapons: 1[X] 2[Y] 3[Y] 4[Z] 5[Z] 6[-]
[X] Light Particle Lance/Pulse Array
Lance Mode 1-5/6-10/11-15, 4+, 1/2/1, Extra Hull Damage, Double Damage
Pulse Mode 1-5/6-10/11-15, 3+, 4/1/1, Area-Effect, Anti-Fighter
[AB]
[Y] Light Rail Cannon
1-4/5-8/9-12, 4+, 1/1/1, Extra Hull Damage, Piercing
[AB] [AB] [AB] [AB]
[Z] Sentinel Defence Turret
1-3/4-6/7-9, 3+, 3/1/1, Anti-Fighter
[AB] [C] [D]
Specials: Armour Plating, Fire Control, Countermeasures, Marines (6), Teleporters (3)
(919) Aathanahr-class missile cruiser [Okhani Northern Union]
Tech Levels: Not used
Hull: 10 9 8 7 6 5 4 3 21
Engines: 2 2 2 2 2 1 1 1 1 1
Shields: 4 4 4 3 3 2 2 2 1 1
Weapons: 1[X] 2[X] 3[-] 4[-] 5[-] 6[-]
[X] Sentinel Defence Turret
1-3/4-6/7-9, 3+, 3/1/1, Anti-Fighter
[AB] [ACE] [BDF]
Specials: Armour Plating, Fire Control, Carrier (600), Launch Tubes
Carries a mix of Mk I Tactical Missile Salvoes and/or Mk II Tactical Missile Salvoes
(176) Eefhaakhan-class light cruiser [Okhani Northern Union]
Tech Levels: Not used
Hull: 6 5 4 3 21
Engines: 3 3 2 2 1 1
Shields: 3 3 2 2 1 1
Weapons: 1[XY] 2[XY] 3[X] 4[X] 5[Y] 6[Y]
[X] Particle Pulse Cannon
Standard Mode 1-3/4-6/7-9, 4+, 2/1/1, Double Damage
Pulse Mode 1-3/4-6/7-9, 4+, 4/1/1
[AC] [AC] [BD] [BD]
[Y] Coil Gun
1-3/4-6/7-9, 4+, 1/1/1, Piercing
[ACE] [ACE] [BDF] [BDF]
Specials: Fire Control, Countermeasures, Marines (4), Teleporters (2)
(125) Uuthinahr-class attack frigate [Okhani Northern Union]
Tech Levels: Not used
Hull: 3 21
Engines: 7 5 3
Shields: 1 1 1
Weapons: 1[XY] 2[XY] 3[Y] 4[Y] 5[Y] 6[Y]
[X] Particle Pulse Cannon
Standard Mode 1-3/4-6/7-9, 4+, 2/1/1, Double Damage
Pulse Mode 1-3/4-6/7-9, 4+, 4/1/1
[AB]
[Y] Coil Gun
1-3/4-6/7-9, 4+, 1/1/1, Piercing
[AB] [A] [B]
Specials: Cloak, Carrier (60), Launch Tubes
Carries four Mk I Torpedoes
The use of Teleporters instead of boarding pods is due to the fact that all powers in this universe were the result of a controlled experiment, one part of which was to encourage sentient species to get into space via the use of Nexus portals. The teleporters are just essentially short-lived versions, the closest the powers can get to emulating the Nexus Builders' constructed networks of stable nexus'