Topic: Shipyard Version 4
Just posted Shipyard Version 4 updated for Hammer and Claw.
The Dual-Mode weapons may make some B5 fans happy.
PDF also updated.
Paul
You are not logged in. Please login or register.
Play nice. (This means you.)
Logins from the previous forum have been carried over; if you have difficulty logging in, please try resetting your password before contacting us. Attachments did not survive the migration--many apologies, but we're lucky we kept what we could!
mj12games.com/forum → Starmada → Shipyard Version 4
Just posted Shipyard Version 4 updated for Hammer and Claw.
The Dual-Mode weapons may make some B5 fans happy.
PDF also updated.
Paul
On the small craft sheet please change Boarding Pods Attack Value to 5 not 4 and change the figure in cell M69 to 18.
See reply in Boarding Pods thread.
Any Shipyard downloads from now will have this fixed.(From v4a)
I forgot to mention that the text sheet also shows Dual-mode figure but only the one permitted Range (This should be the first mode choice.
Paul
Hi,
I downloaded the Shipyard and really enjoy it. While using it I found a couple of things I recommend.
First when using Ammo the OCR incorrect on Template tab, column AX. It calculates the SU as if the weapon has no ammo. I corrected the SU by taking the Final SU Cost/Tech Modifier in the formula.
On the Text Tab it doesn't show the total number of weapons. To correct it I just linked to the cell in Template tab that shows all of the weapons. Example for Battery X I link cell A10 on the Text tab to cell C157 on the Template tab.
Regards,
Denby
Link?
Hi,
I downloaded the Shipyard and really enjoy it. While using it I found a couple of things I recommend.
First when using Ammo the OCR incorrect on Template tab, column AX. It calculates the SU as if the weapon has no ammo. I corrected the SU by taking the Final SU Cost/Tech Modifier in the formula.
On the Text Tab it doesn't show the total number of weapons. To correct it I just linked to the cell in Template tab that shows all of the weapons. Example for Battery X I link cell A10 on the Text tab to cell C157 on the Template tab.
Regards,
Denby
Thanks for the feed back.
I should check the shipyard at times other than Midnight or later. It has grown into a bit of a beast and I miss things at times. It still has some things from Starmada X just waiting to be re activated (like ablative armor, which could be used as strengthened hull integrity etc.)
The Text sheet should have been linked, as you say, to the Template sheet in this manner (Much easier). Note though that it is Two lines for each battery. You need Template.$C$157&Template.$C$158 for X battery.
Would have posted the corrected shipyard earlier, been having trouble getting onto the files page at yahoo (Two HOURS later.)
Version 4c posted
Link:http://games.groups.yahoo.com/group/mj12games/files/Shipyard%20for%20Starmada%20AE/
Paul
I am trying to use the Shipyard (4c) but it is not calculating SU used or SU remaining and it is also not calculating CR. Is this to-be-implemented or did I do something wrong?
I am simply opening the sheet and looking at the sample Victory Class Heavy Cruiser.
Thanks
I am trying to use the Shipyard (4c) but it is not calculating SU used or SU remaining and it is also not calculating CR. Is this to-be-implemented or did I do something wrong?
I am simply opening the sheet and looking at the sample Victory Class Heavy Cruiser.
Thanks
You did nothing wrong, Microsoft did. I use Open Office calc and save the shipyard as .xls (Excel 97/2000/XP compatible.) This has worked fine until Excel was re-written recently. For some reason the new Excel changes how some of the calculations are handled. I understand that these are indicated by small triangles. See earlier threads, changing numbers back from being "Text" sometimes works.
Due to this some people use Open Office for the shipyard. It is free from openoffice.org or if you are in the UK, Computer Shopper has version 2.4 on the DVD. It is a complete package, Calc (Spreadsheet), Writer, draw, a database and presentation.
Thanks, OldNGrey! I actually have Open Office installed, so I'm all set.
You should have no problems using it with open office, I have been updating the shipyard with it for a few years now.
If you spot anything which is confusing or looks wrong just let me know.
Hope that you like the shipyard, it can look a bit busy as all of the workings are visible. Have you had a look at the pdf for the shipyard yet?
Paul
Damn you, OldnGrey! :wink:
I downloaded the latest Open Office (it didn't work correctly with my old, rickety 1.1.5 Open Office) and just wasted an hour toying with ship designs. Shipyard makes it too easy!
Thanks for all your work!
p.s. If I spot small issues would you like me to email them to you? Or post them here?
Thanks, Glad you like the shipyard.
Ship design should be fun and if this makes it easier, all the better.
You have probably spotted that there are bits left over from Starmada X and no longer do anything. There are a few things which could be linked back in if Dan changes anything in the future ( the way some things moved over from earlier versions into Starmada X, they did not go, just took a break.)
If you spot anything I do not mind you sending an email although I tend to put any little corrections on the forum as well as updating the spreadsheet. Some groups have altered the shipyard to suit and it saves them having to start over.
The re-write for AE/ISS/HAC changed how some things were done and as demster found, I can forget to update the odd bit.
Paul
Adding Dual weapon mode shifter some cell ranges on the Template sheet.
The Template sheet cells D69 to D76 need the Data Validity updated.
The cell range should be BD114 to BD171.
I have corrected this and will upload version 4d.
Also added VBAM flight stats on the Starmada sheet.
Paul
mj12games.com/forum → Starmada → Shipyard Version 4
Powered by PunBB, supported by Informer Technologies, Inc.