Topic: New to Starmada

Hi everyone. I recently got my hands on a copy of Starmada and am very impressed.

I played spaced combat games before, but both using a license (B5 to be exact) but never was quite happy with both incarnations. The first was a bit too complex while the 2nd has some balance and game issues.

After reading the rules Starmada seems to solve both problems, beeing quite easy but well balanced.

So, I started converting the ships of most races to Starmada format.

Please Comment:

(186) Hyperion-class EA Heavy Cruiser

Hull: 8 7 6 5 4 3 2 1               
Engines: 5 5 4 4 3 2 2 1               
Screens: 11 10 9 7 6 5 3 2               
Weapons:
1:XY 2:XZ 3:YZ 4:Y 5:Y 6:Y

X: Heavy Laser Cannon: 5/10/15, 1/4+/1/2
Increased Hits; Piercing
[G][G]

Y: Medium Pulse Cannon: 3/6/9, 3/5+/1/1
[ABCD][ABCD][ACE][ACE][BDF][BDF]

Z: Medium Plasma Cannon: 3/6/9, 1/5+/1/1
Range-Based DMG
[AB][AB]

Special: Carrier (50); Hyperdrive

(432) Omega-class EA Destroyer (Alpha)

Hull: 12 11 10 9 8 7 6 5 4 3 2 1           
Engines: 5 5 5 4 4 3 3 3 2 2 1 1           
Screens: 14 13 12 11 10 9 7 6 5 4 3 2           
Weapons:
1:XZ 2:XZ 3:YZ 4:Z 5:Z 6:Z

X: Heavy Laser Cannon: 5/10/15, 1/4+/1/2
Increased Hits; Piercing
[A][B][E][F]

Y: Heavy Pulse Cannon: 4/8/12, 3/4+/1/2
[A][B]

Z: Particle Beam: 2/4/6, 2/5+/1/1
[ACE][ACE][ACE][ACE][ACE][ACE][BDF][BDF][BDF][BDF][BDF][BDF]

Special: Carrier (200); Hyperdrive

(360) Primus-class Centauri Battlecruiser

Hull: 12 11 10 9 8 7 6 5 4 3 2 1           
Engines: 5 5 5 4 4 3 3 3 2 2 1 1           
Shields: 3 3 3 3 2 2 2 2 1 1 1 1           
Weapons:
1:XY 2:X 3:X 4:X 5:X 6:Y

X: Ion Cannon: 4/8/12, 2/4+/1/1
Fire-Linked
[ABCE][ABCE][ABDF][ABDF][GHIJK][GHIJK][GHIJK][GHIJK][GHIJK][GHIJK]

Y: Battle Laser: 5/10/15, 1/4+/1/1
[AC][AC][BD][BD]

Special: Carrier (110); Hyperdrive

(358) G'Quan-class Narn Heavy Cruiser

Hull: 12 11 10 9 8 7 6 5 4 3 2 1           
Engines: 6 6 5 5 4 4 3 3 2 2 1 1           
Shields: 3 3 3 3 2 2 2 2 1 1 1 1           
Weapons:
1:XZ 2:YZ 3:Z 4:Z 5:Z 6:Z

X: Heavy Laser Cannon: 5/10/15, 1/4+/1/2
Increased Hits; Piercing
[AB][AB]

Y: Energy Mine: 6/12/18, 1/3+/2/3
Area Effect
[AB][AB]
Ammo: 1

Z: Light Ion Cannon: 2/4/6, 2/5+/1/1
[GHI][GHI][GHI][GHI][GHI][GHI][JKL][JKL][JKL][JKL][JKL][JKL]

Special: Armor Plating; Carrier (110); Hyperdrive

Re: New to Starmada

Hello, and welcome to Starmada! 
I have been playing for over 3 years.   Your ship designs are great, but I would suggest that the ranges of the heavy weapons could be increased to 8/16/24.  The medium weapons could be increased also.  I suggest this because there are Starmada plyers (such as me)  who have range 30 on their heavy weapons.  I have played against ships that had inadequate long-range firepower.  Add in that my ships have speed 6,  & the slower short-ranged ships were demolished... :shock:
Other than that, these designs are impressive. 8)

Re: New to Starmada

I like the designs, on the whole...  They look not dissimilar to alot of other conversions I recall.

Speed is solid, but nothing over the top.  Decent shields and firepower, relatively balanced.

Im not sure I'd make the Omega, Primus, and G'Quan all the exact same hull size, but then I dont have the B5Wars/etc. source material.

As for Beowulf... dont let him scare you.  Most fleets aren't nearly as scary as his.

I say build to balance with book fleets, as their the 'authors intent' version of Starmada.    Once youve got a local group of players, you can figure out collectively what sort of balance point you want to aim at.

PS:  Welcome to Starmada, and have a wonderful stay!  Cant wait to see all your ships converted up and posted!

Re: New to Starmada

I'll try. By now, I figured out that after editing the shipbuilder myself it somehow calculated the point costs wrong. So I now have to double check all point  costs.

G'Quan, Omega and Primus were all about the same size in B5W, so I simply added armoured hull to make the G'Quan outstanding.

Is there any way to upload pdfs for free somewhere. I already have some data cards (round about 40) for various races and ships.

Also, I presently planning on upgrading the Narn a bit. 6 Range on the light Ion Cannons after now reading through them again seems to be a too big disadvantage as they are their secondary weapons.

Stay tuned for the Vorlon and Shadow fleets.  :wink:

Re: New to Starmada

the yahoo group is a good place to put the stuff you can't put here

http://games.groups.yahoo.com/group/mj12games/

Re: New to Starmada

So, here some Shadows and Vorlons:

(641) Vorlon Battle Destroyer

Hull: 8 7 6 5 4 3 2 1               
Engines: 6 6 5 4 3 3 2 1               
Shields: 4 4 3 3 2 2 1 1               
Weapons:
1:X 2:Y 3:Y 4: 5: 6:

X: Discharge Cannon: 4/8/12, 2/4+/1/2
Increased Hits
[ABCD]

Y: Lighning Cannon: 5/10/15, 1/2+/2/2
Increased Damage; Fire-Linked; Piercing
[ABCD][ABD]

Special: Armor Plating; Fire Control; Hyperdrive; Regeneration

(682) Vorlon Destroyer Escort

Hull: 8 7 6 5 4 3 2 1               
Engines: 6 6 5 4 3 3 2 1               
Shields: 4 4 3 3 2 2 1 1               
Weapons:
1:X 2:X 3:X 4:X 5:X 6:

X: Discharge Cannon: 4/8/12, 2/4+/1/2
Increased Hits
[ABCD][ABCD][ACEF][ACEF][BDEF][BDEF]

Special: Armor Plating; Fire Control; Hyperdrive; Regeneration

(1159) Vorlon Light Cruiser

Hull: 10 9 8 7 6 5 4 3 2 1             
Engines: 4 4 4 3 3 2 2 2 1 1             
Shields: 5 5 4 4 3 3 2 2 1 1             
Weapons:
1:X 2:X 3:X 4: 5: 6:

X: Lighning Cannon: 5/10/15, 1/2+/2/2
Increased Hits; Fire-Linked; Piercing
[ABC][ABC][ABD][ABD]

Special: Armor Plating; Fire Control; Hyperdrive; Regeneration

(223) Shadow Scout

Hull: 6 5 4 3 2 1                 
Engines: 8 7 6 4 3 2                 
Shields: 3 3 2 2 1 1                 
Weapons:
1:X 2:X 3: 4: 5: 6:

X: Mediums Phasing Pulse Cannon: 3/6/9, 4/4+/1/1
Piercing
[AB][AB]

Special: Armor Plating; Fire Control; Hyperdrive; Regeneration; Countermeasures

And, as well all love it. The famed Shadow Cruiser:

(1434) Shadow Cruiser

Hull: 10 9 8 7 6 5 4 3 2 1             
Engines: 6 6 5 5 4 3 3 2 2 1             
Shields: 5 5 4 4 3 3 2 2 1 1             
Weapons:
1:X 2: 3: 4: 5: 6:

X: Molecular Slicer Beam: 6/12/18, 2/2+/2/2
Increased Hits; Piercing
[ABCD]

Special: Armor Plating; Fire Control; Hyperdrive; Regeneration; Countermeasures; Carrier (120)

Re: New to Starmada

Not only nicely done so far. I very much like the fact that you are also keeping the Hull values within reasonable limits..... I have a control sheet around somewhere from SM-X where the Omega was a Hull 20, the Hyperion was a Hull 15.... ect. They were created by a friend with a huge selection of B5 figs... and they were hugely fun to play, but most of our battles involved 4 or less ships on a side due to the heavy point costs for those huge ships......

Then again, I am trying to get some of my friends to agree to a serious battle..... I'd love to see at least 20 ships per side. 

Nahuris

Re: New to Starmada

Nahuris wrote:

Then again, I am trying to get some of my friends to agree to a serious battle..... I'd love to see at least 20 ships per side. 

Nahuris

So you define a serious battle as one with lots of ships?   What's wrong with fewer but larger ships?   Point costs come out the same, don't they?

Re: New to Starmada

GamingGlen wrote:

So you define a serious battle as one with lots of ships?   What's wrong with fewer but larger ships?   Point costs come out the same, don't they?

Contrarily, what's wrong with more but smaller ships? Point costs come out the same, don't they? wink

I happen to LIKE smaller ships...

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: New to Starmada

The way I see it (and I'm a heretic):

There is a finite number of check boxes and record keeping/complexity that any given gamer is willing to deal with, and it's constant within a given game engine.

Low resolution games spread them out over multiple ships, and most players move those ships in 4-8 maneuver elements.

Higher resolution games clump them into the larger ships, and most players move 4-8 ships.

The difference is that in the first game, there's more map clutter, so there's a greater reward for shooting that point defense turret off of the maneuver element (because blowing up that 3 hull escort takes a mini off the map) than there is for shooting the same weapon turret off of a hull 14 behemoth.

What keeps SFB from being an effective fleet game is the tax form and fractional accounting needed to run a ship. Fed Commander does this better, but in my opinion, didn't quite go far enough.

Me, I generally find it frustrating that destroyers are hit point markers for point defense turrets, but everyone has their own taste.

Re: New to Starmada

Not necessarily that fewer ships are not a serious game.... but I've been wanting a large fleet on fleet battle..... I want to have multiple tactics running in a big general free for all....

I truly enjoy small skirmishes... but have been wanting to just have a big bash using the Starmada rules rather than something like G.O.B.S. or similar....

I've played a number of games..... and most of the ones that have larger fleet actions, tend to turn the smaller ships into one hit wonders, or missile catchers.... Starmada runs fast enough that it works for a larger number of ships, and yet each ship is it's own entity, and is a viable combatant versus other ships on the table.

Nahuris

Re: New to Starmada

I usually play a mixed force of battleships and destroyers, but try to limit the number of ships.  This is because some of my gaming friends like to use weapons with AreaEffect.  If I have too many small ships, it becomes almost impossible to disperse them to aviod these.  The AE weapons are usually range 24 & 30.  (My friends also think that having maximum range rocks.<LOL>) :shock:
Does anyone have any thoughts on how to deal with AreaEffect weapons when playing lotsa little ships?

Re: New to Starmada

It sounds like range 24 and 30 might be underpriced, particularly when combined with "break off" speed.

Re: New to Starmada

BeowulfJB wrote:

I usually play a mixed force of battleships and destroyers, but try to limit the number of ships.  This is because some of my gaming friends like to use weapons with AreaEffect.  If I have too many small ships, it becomes almost impossible to disperse them to aviod these.  The AE weapons are usually range 24 & 30.  (My friends also think that having maximum range rocks.<LOL>) :shock:
Does anyone have any thoughts on how to deal with AreaEffect weapons when playing lotsa little ships?

Keep them farther apart.

Re: New to Starmada

<LOL>  That is what I end up doing; keeping my ships adequately spaced apart.
I think that the range 24 and range 30 are not underpriced. 
When I add in range 30 for the heavy weapons on my BBs, their CR goes way up.  For me, it is Definitely worth it. 8)

Re: New to Starmada

What happened here?  :shock:

Just one week out of service and threat grows larger. I played both editions of B5, the skirmish variant (B5W) as well as ActA but found neither of them 100 % to my taste. What I liked about ActA were larger fleet actions in comparison to 1 to 2 ships in Wars. But that's just my taste.

I'll see how the first few games will turn out and then perhaps adjust the ships a bit.

Re: New to Starmada

http://games.groups.yahoo.com/group/mj1 … dition/B5/

So,part of my conversion is ready. Enjoy and please comment.  :wink:

Re: New to Starmada

So, none interested or nothing to comment on?   :cry:    :oops:

Re: New to Starmada

Hello;
Great Babylon-5 designs.  I especially like the idea of some the Minbari Ships having Stealth.  I still note that no ships can fire past 18.  :shock: 
This definitely would make them vulnerable to most the ships my friends and I play, which have many weapons firing out to 30 hx.  However these ships are more formitable than most of the ships presented in the SAE-ISS book.

Re: New to Starmada

Thx!  smile

Re: New to Starmada

I find when fighting other Starmada Players it's a good Idea to max out on the range of your primary weapons. When playing your ships vs. your ships it does not matter what the weapon ranges are if your two fleets are balanced against each other.

For example when fighting my Federation cruisers against my Klingon's I have gave the Klingon's a slight advantage in weapon range: 15 for the few disrupters I have on my Klingon ships while the more abundant Phaser I's on the Federation ships have a range of 12. These weapons are fine and dandy when fighting against each other, but when fighting against Beowulf/Steven his ships decimated my ships with his primary weapon range of 30. Just like in WWII when the Japanese tanks went into China they were great, but when they came against U.S. or Soviet tanks there was no contest.

So Lone Gunman as long as you play your B5 ships against your B5 ships an average weapon range of 6 would be OK as long as all your ships had that same average weapon range.

Re: New to Starmada

Great Babylon-5 designs. I especially like the idea of some the Minbari Ships having Stealth. I still note that no ships can fire past 18.

This conversation has made me think about taking the larger range values and make an empire research them to get the benefit (VBAM campaign game). My thought is that all nations can mount range 15 and smaller weapons, but any value over that requires research and nations have to go in order: 18, then 21 and so on...

-Bren

Re: New to Starmada

Good idea, Bren.

When I see conversations like this I wonder if there isn't something wrong with Starmada that there is no tradeoff* for having longer ranges. Having very long ranges actually is rewarded to the extent that with longer ranges, there is no hit penalty at mid-ranges that might be your opponents' long range (i.e., a weapon with range 30 has no penalty firing out to 20 hexes while a weapon with range 21 has a penalty from range 15).

But I don't have enough experience with Starmada to truly judge. Is there anyone willing to stand up and say their designs, with more moderate weapon ranges, can defeat a fleet designed around range 30 weapons? Everyone seems to assert simply that range 30 is the way to go.

* Rather, the tradeoff is not great enough in terms of SUs, I guess.

Re: New to Starmada

MadSeason wrote:

When I see conversations like this I wonder if there isn't something wrong with Starmada that there is no tradeoff* for having longer ranges.
...
* Rather, the tradeoff is not great enough in terms of SUs, I guess.

That may have been true in earlier versions, but with the Admiralty release, longer-ranged weapons pay a "surcharge" -- 25% for range 24, and 50% for range 30.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: New to Starmada

Oh, okay. Well, does it play out differently then? Can ships with shorter ranges close the distance and make the super-long range design pay for its exesses?  smile