Topic: Point Costing in a Naval Wargame
What are folks' thoughts on point costing naval rules? Yes, no, or do you prefer something in between (ie the priority levels used by rules like VAS)?
Dreadnoughts and few other rule sets I have (mostly AandA) try to point cost wet navy hulls. It's interesting to see a weird design come up with a point cost that just makes no sense.
Case in point -- the Erzherzog Karl class BBs used by the Austrians. Laid down starting in 1902 -- they were well designed and capable for their size (approx 10600 tons standard). They had four 9.4" and twelve 7.5" guns. So small because of budget and dockyard constraints.
One set I have has a formula for costing hulls and then a truckload of number-crunching for guns (they have values for hundreds of weapons, presumably based off damage, penetration and range which you then modify based on the type of mount/turret). But the Erzerhzog comes up costing more than it should because it mounts all those guns, even though none are really on the same level as what's carried by other pre-dreads.
Point costing allows for pick up games, but you still have to look a bit at the opposing ships to make sure they really DO stand a chance against each other. And I think being able to play ahistorical games is important. But what's the best approach?