Topic: Armored Gun Batteries and Redundant Shielding
I got around to buying AE recently and was a little upset due to the lack of Armored Gun Batteries and Redundant Shielding. Rather than complain though I took a little time to apply them in a manor similar to Armored Plating in AE. Here's what I came up with minus filler/explanation text.
Armored Gun Batteries
The effect is to negate any damage roll result of 6, eliminating 50% of potential weapon damage.
In starship construction a ship with armored gun batteries has the Total SU Cost for each battery multiplied by a factor of x1.5. In addition, the Total SU Cost of each battery should be should be multiplied by a factor of x1.75 when calculating the ship's Battery ORAT values.
Redundant Shielding
The effect is to negate any damage roll result of 4, eliminating 50% of potential shield damage.
In starship construction a ship with redundant shielding has its Shield Factor multiplied by a factor of x1.5. In addition, the Shields value should be multiplied by a factor of x1.75 when calculating the Starship DRAT.
The SU mods for each (x1.5) was ported directly over from X. I modified them to follow Armor Plating's example in not requiring an extra die roll. This resulted in the two options being slightly better than the X version (negating hits 3/6 of the time as opposed to 2/6 of the time). I upped the ORAT value for the AGB's and theDRAT value for RS's by 1/6 to follow suite.
Thoughts and or criticism? Apologies if someone already came up with the same idea.