Topic: KTI Fall lineup/Secret projects (Or: Post yer own!)

(Well, we don't have a design thread for the finished product, so I decided to lead us off. smile )

RE: Latest Order
From: Kitty@KTindustries.org
To: FreeEagle@fsaf.gov
CC: GeneralTso@PMinDef.gov, Maccabaeus@ZionDF.mil, ByCommittee@SecCon.gov, Nergal@OMons.gov

Thank you for your latest order from Kronenberg-Thompson Industries, or, Killtech to all of our good friends and customers. For your generous support, we have decided to give you a sneak peek at some of the pages of our revised catalog, now with 100% less typographical errors thanks to recent streamlining adjustments to our editing department. Thanks for all of your contributions in pointing out those little embarrassments, especially on our public forums. While we do regret those mistakes, we are forward-looking, and see the latest re-engineering of our staff as an opportunity rather than a calamity.

Anyway, here is the excerpt, and we at KTI hope to receive your patronage for a long time to come.

Coatl C12 Air superiority craft.

The Coatl C12 is one of the newest offerings from our air support department, a compliment to the Vulture C44. However, this is no mere attack draft, but is built to keep those pesky fliers off the backs of your own troopers. Your ground pounders will appreciate it when they see  a normally deadly attack helo or light bomber get dropped to the dirt by our new and improved Cobra AAGMs, keeping them safe from the death from above. However, if any of you are worried about the C12 being a one-trick pony, let us reassure you that the craft has substantial anti-ground capability given by the largest gun ever mounted on an aircraft. The KTI 90mm assault gun, frequently sold in our bunker kits, kits, has found a new, marvelous home on the airframe of the C12, ready to reach out and touch anyone that thinks they're safe from the wrath of what they think is a mere Air-to-air platform.

(Internal memo: We're going to have to run demos on this, because no one is going to believe that we managed to put something that big on something that can fly. We had to practically built the thing around the gun, in any case: The Cobra AAGMs just happened to fit when all was said and done. Still, though, this VLRF technology is going to work wonders in the future. Just a little bit of proprietary technology here and there, and that'll just keep the money coming on in. Of course, their pilots are going to have to get used to not strafing, but that's hardly our concern.)

Coatl C12 (368)

Type: CAS
Movement: 13/39 (Flight)
Size: 5
Thermal Sig: 4/6
Armor Rating: 3

Weapons:
90mm Aero cannon (Kinetic) (Front)
Range: 3/6/9, ROF: 1, Damage D8, Ammo: 10, No Range mods.

Cobra AAGM (Ballistic) (Front)
Range: 4/8/12, ROF: 1 Damage D8, Extra tubes (+3) Heat-seeking, Anti-Aircraft, External tubes.

Cobra AAGM (Ballistic) (Front)
Range: 4/8/12, ROF: 1 Damage D8, Extra tubes (+3) Heat-seeking, Anti-Aircraft, External tubes.

Equipment: Thermal Dampeners (L2),
Chaff (OOO)
Aerial Modification- full flight,
Ejection system,
Enhanced Sensors (L1)


Drake N37 Patrol boat

While the surface navies of the old days have been made obsolete, there are some situations where you need a good boat to take care of business, such as, say guerillas in your jungles, and smugglers on your coasts, or any matter of illegal activity that you just have to give a sound thrashing to. The Drake N37 has been built for such needs, built not only to investigate such disturbances, but also lend the firepower needed to put them out of your misery. The main armament is the 75mm naval rapid fire gun, boasting a rate of fire that's comparable to some autocannons, able to put numerous, damaging rounds on target with every successful lock, enough to put any civilian vessel out of commission in less than a minute, just the surprise you need. Of course, we have had the foresight to put other weapons and devices on our craft to make your job either. The Jarid rocket system gives you even longer range firepower, and even bombardment ability to force the issue on riverside strongholds, and the Targeting system ensures that your lock-on troubles are minimized. Of course, if you don't want to just blast them, it comes room for a full infantry squad for boarding operations.

(Internal Memo: Well, the Drake is our first foray, and I think it's a good one. The streamlining and hydrofoil equipment performed beautifully, so there's not an engine on the black market that can compete with our little beaut. It's a shame we can't try our hand at the really big boats, but we're not in the business of building clay pigeons for blackwater gunners. Everything about this machine is solid, and the lack of proprietaries means that any civil defense group can repair and supply these things, no problem... Of course, if they want to give us their money, who are we to stop them?)

Drake N37 Patrol Boat (247)

Type: SNU
Movement: 6/12 (Water)
Size: 7
Thermal Sig: 5/7
Armor rating: 6

Weapons:
75mm Rapid-fire gun (Kinetic, Turret)
Range: 3/6/9, ROF: 2, Damage: D8 Ammo: 20 (Extra Ammo (10 ))

R33 "Jarid" Rocket system (Ballistic, Front)
Range 4/8/12, ROF: 1, Damage: d6, External tubes, Multiple launch tubes (+9), Indirect fire.

R33 "Jarid" Rocket system (Ballistic, Front)
Range 4/8/12, ROF: 1, Damage: d6, External tubes, Multiple launch tubes (+9), Indirect fire.

Equipment: Thermal Dampeners (L2),
Target Acquisition Array, 
Infantry compartment,
Aquatic Modification,
Hydrofoil modification, Gunner Seat,
Weapons turret,
Anti-missile (Ballistic) system.


Agilaz V32 Mobile Air-defense.

While most manufacturers build their surface Anti-air platforms on walkers, why would they build something so vital on such an unstable platform? Are walkers so chic that they'd be willing to risk the machine being flat on its back at a critical moment rather than follow a more sensible solution? Well, that's what KTI has to offer you with the Agilaz V32. With a brand-new spotting radar that increases the effective attack range of the Cobra AAGM by 25%, this armored vehicle offers consistent area defense at all times, leaving the rest of your armor columns watching what's on the ground rather than what's in the skies. It's not defenseless against ground attack, either, carrying the KTI 30mm revolving cannon to suppress any nearby infantry or light scouts. Its defenses are no slouch either, protected against ballistic weapons with a tried and true anti-missile minigun. The Agilaz is a sensible solution to your airborne problems, one that can't trip  and fall at a bad time.

(Internal memo: Well, you're not going to win any friends with this one, but we know you're only trying to ruffle a few feathers out there rather than in here. Make people take a good, hard look at what they're using, and buy our stuff. I'm glad we went with this over the straight SPAAG: That test was a nightmare that I'm glad we were able to keep quiet, though I'd hate to have to ram something like that through the LegDep again. Anyway, The sensors seem replaceable enough by "home-grown" systems, so we won't get accusations of gouging on this one. As a tangent, get RepDep working on our image: That whole "The boot that will stomp on humanity's face forever will have Made on Europa on the tag" was a bit of a bite, and it's getting a bit too much play in the USN.)

Agilaz V32 (129)

Type: Armored Vehicle
Size: 5
Movement: 6
Armor Rating: 5
Thermal Signature: 3/6

Weapons:
KTI 30mm revolving cannon (Kinetic, Turret)
Range: 2/4/6, ROF: 2, Damage: D6, Ammo: 10

Cobra AAGM (Ballistic, Turret)
Range: 5/10/15, ROF: 1 Damage D8, Extra tubes (+3) Heat-seeking, Anti-Aircraft, External tubes.

Cobra AAGM (Ballistic, Turret)
Range: 5/10/15, ROF: 1 Damage D8, Extra tubes (+3) Heat-seeking, Anti-Aircraft, External tubes.

Equipment: Weapons Turret
Anti-Missile (Ballistic) System           
Co-Pilot / Gunner Seat           
Enhanced Sensors (L2) Advanced           
Thermal Dampers (L3)           
Smoke Dispenser (OOOOO)           


Vulture C44 Gunship

The Vulture C44 is our word in close air support, giving your troops the support they need to crack some of the toughest nuts. The C44 gunship is a large, stable ground attack platform that can breach anything that's mobile on the battlefield, able to direct a tremendous amount of firepower on anything in the field. The tried and true Viper ATGM is a major part of its armament, as can be expected, but this platform also marks the debut of the KTI 50mm autorifle, a hard-hitting weapon that can cut through most battlefield armor with ease. Our stealth systems stand up to the very best of other manufacturers, allowing your gunship to make its strikes with little risk to the pilot, and our enhanced sensors ensure that you'll be able to get your locks even at the fastest combat speeds our product is capable of. Your troops will thank you for investing in one of KTI's fine products, we guarantee it.

(Internal memo: Well, thankfully we'll be able to absorb the loss if this thing doesn't sell. All of the doodads that you people insisted on putting on this thing are going to jack up the price to high heaven, I'm sure of it, but at least we know there's a good chance that our customers will be getting what they pay for. Do a feasability study on using the long 50 as a ground weapon: There's probably some money in building some light vehicles with that thing as a main weapon. We can't lose out on any opportunity. However, if it looks like it's amazing, file it under SecDep and let them take a crack at it. We don't want people to think that we're showing all of our cards.)

Vulture C44 (534)

Type: CAS
Size: 8
Movement: 9/27 (flight)
Thermal Sig: 5/7
Armor Rating: 4

Weapons:
50mm Autorifle (Kinetic, front)
Range: 3/6/9, ROF: 2, Damage: d6, Ammo: 10, Armor-piercing shells.

Viper ATGM (Ballistic, Front)
Range: 4/8/12, ROF: 1 Damage D8, Extra tubes (+4) Heat-seeking, No Range penetration Mods, External tubes.

Viper ATGM (Ballistic, Front)
Range: 4/8/12, ROF: 1 Damage D8, Extra tubes (+4) Heat-seeking, No Range penetration Mods, External tubes.

Equipment: Aerial Mod – Full Flight           
Stealth Modification           
Ejection System           
Co-Pilot / Gunner Seat           
Chaff (OOO)           
Enhanced Sensors (L2) Advanced           


Tortuga H24 Hover IFV

The Tortuga H24 is the latest mod in our long line of infantry transports. While the UEL-130 was built for urban and rough terrain, the H24 Tortuga is for more flat and open terrain, where its hover capabilities can truly shine. It is no slouch in combat on its own, certainly. A pair of machine guns can help keep ambushers off of its back, and we are particularly proud of the vehicles main armament, the 85mm assault gun. Sustained fire from this weapon can strip armor from machines and buildings at an incredible rate, leaving them wide open to attack from any unit on the field, including its own transported infantry. A full squad is kept safely within the body of the machine, protected not only by 120mm of armor, but what might appear to be a weakness is a mere deception. Yes, we at KTI have made our first foray into Crystal reinforcement, and we are satisfied with the results: And we wouldn't be satisfied with the results if we didn't think that you would be, too. It also comes equipped with the standard heat and smoke-based defenses against targeting, as troops are no good unless they get where they need to go.

(Internal memo: The Tortuga had better see sales. ResDiv spent a lot of money trying to reproduce this stuff exactly, but we only came up with some of the weaker bracing configurations. We're not going to be able to put this stuff on heavier units if we don't make back all we paid, and more on this hovercraft, so get RepDep on the PR machine ASAP. There are always calls for more APC models: Even with the destruction of Earth taken into account, people are still one of the more plentiful resources possessed by the warring powers, so boots on the ground will always be a factor. We've even managed to handle 1.7 billion people in, on and around Europa of all places. Europa!)

Tortuga H24 (87)

Type: Armored Vehicle
Size: 4
Movement: 8
Armor Rating: 4
Thermal Signature: 3/4

Weapons:

85mm Assault cannon (Kinetic, Front)
Range: 3/6/9, ROF: 1 Damage: D8, Ammo: 10, High explosive shells

G22 Machinegun (Kinetic, Left side)
Range: 1/2/3, ROF: 3, Damage: D4, Ammo: 10

G22 Machinegun (Kinetic, Right side)
Range: 1/2/3, ROF: 3, Damage: D4, Ammo: 10

Equipment: Hovercraft Modification           
Infantry Compartment           
Crystal Reinforced Alloy           
Thermal Dampers (L1)           
Decoy Flares (OO)           
Smoke Dispenser (OOOOO)           


---secret projects---

Subject: Recent developments
From: SemperContendo@KTindustries.org
To: Honcho@KTindustries.org
CC: NikTes@KTindustries.org JPMor@KTindustries.org HFord@KTindustries.org Kitty@KTindustries.org

While the consolidation of all of our assets has been a boon to the workings of our industry, we cannot take our security for granted. Luna, while holding the last vestiges of a near-forgotten order of government, enjoys some protection due to the fact that the memory of Earth will be almost forever fresh in the minds of those who would wage total war to reclaim the Sol system. Mars is a thorny prospect for an entirely different reason: Mars has long struggled against the Terran yoke, and will fight to the death in order to protect it. In the event of a major attack on Europa, we cannot expect help from Mars or Luna. Mars, while a strong customer, has no love for our particular sales habits, and the antipathy coming from Luna is palpable. There are also pirates and privateers that have no sense of propriety whatsoever. The others in this system seem content to see to their own defense, and the sheer industrial base of Luna means they have no need at all for our services. We are on our own on this snowball, and every employee knows it. Thus, we must make our own preparations to protect our interests here and elsewhere.

What I am about to reveal has been discussed in concert with the ResDiv and FacDep. While the M35 and V40 are useful machines, the appearance of the M35 in various "specialist" units has raised some eyebrows, though it is an inefficient design. However, as unremarkable as it is, it provides the basis for our own self-defense program. ResDiv has assured me that everything outlined in this document is within our capabilities over the course of the next few years, with the M38 being easily attainable, followed by the AG11 and M72. The M28 served to knock most of the kinks out of our production processes. We will need to marshal our resources carefully, and both Honcho and I are expecting your full cooperation in all matters concerning our protection plan.

Donia M38

When fully completed, the Donia will be our premier defense walker, with the added benefit of the fact that it will be utterly indistinguishable from the M35 not only in its appearance but also its thermal signature. The armor layout, speed, and armament look almost exactly identical, the hodgepodge design being ultimately deceptive when it comes to the unit itself. The protection remains at our usual standard, and we have finally installed an ejection system in  the machine. While the absence was regrettable on the M35, we have corrected numerous inefficiencies in our engineering efforts. While it's the same old outsides, the innards have undergone some important, though not revolutionary changes.

The aforementioned changes have allowed us to not only enlarge the ammo bins on the rotary cannon installed in the machine, but this has allowed us to remove the governor on the  cannon's firing rate, allowing it to fire at full speed rather than its previous rate (the governed version will still be exported, though). This greatly increases its suppression capabilities. the new stabilizers installed have also made it more possible for a pilot to walk his shots where desired, theoretically making his shot-to-kill ratio benefit, if he's a good judge of shooting. Aiding in this, of course, are the advanced sensors we were able to install in the machine, disguised as the standard deal. Our employees will be able to engage, fire on, and damage opponents far more often than previously. The Viper ATGM has not been modified, but initial attempts to increase the efficiency of the KTI Particle rifle have resulted in some oddities in its power  distrbution. It hasn't affected its performance as a weapon, so we're going to leave it as is, mods and all.

M38 Donia (123)

Type: Mecha
Size: 6
Movement: 5
Thermal Signature: 4/8
Armor rating: 6
Stability modifier: +1

Weapons:

KTI 30mm revolving cannon (Kinetic, Left arm)
Range: 2/4/6, ROF: 3, Damage: D6, Ammo: 10, Sniper scope.

Viper ATGM (Ballistic, Front)
Range: 4/8/12, ROF: 1 Damage D8, Extra tubes (+3) Heat-seeking, No Range penetration Mods, External tubes.

KTI Particle rifle? (Right Arm, Energy)
Range: 4/8/12, ROF: 1, Damage: D8, No range mods.

Equipment: Co-Pilot/Gunner Seat           
Thermal Dampers (L3)           
Smoke Dispenser (OOOOO)           
Enhanced Sensors (L2) Advanced           
Ejection System           
Two legs
Two arms w/o hands.

Alexander V45

The Alexander is, essentially, an improved version of the Parmenion V40 for our own use. As with the M38, this version is almost indistinguishable from its predecessor, save for accessories like the Anti-ballistic minigun. Other than that, it's a new tank in the old skin. thicker skin, actually, with another 30mm of armor added in order to more adequately protect it against enemy fire. This doesn't make it a fast tank, to be sure, but it is more equipped to enter frontline combat than its predecessor. The 105mm cannon has been modified to carry armor-piercing shells, not usually equipped on a weapon of this size. the 105mm LRF gun was already a damaging weapon, but now there is very little battlefield armor that can reliably stand against it. The other weaponry is unchanged, built to serve its purpose and serve it well.

The internal changes, however, are of much greater interest. Greater crew coordination has been facilitated across the control stations, allowing for greater threat acquisition and elimination. The machine is now equipped to launch a cratering charge for the instant creation of an ad hoc defensive position, should it be necessary in the course of operations. The ECM, admittedly, was an afterthought, though our employees are valuable assets for the services that they provide both now, and will provide in the future.  Thermal signature remains a concern, however, that may need to be addressed later.

Alexander V45 (121)

Type: Armored Vehicle
Size: 6
MP: 4
Armor Rating: 6
Thermal sig: 5

Weapons: 105mm LRF-A (Kinetic, Front)
Range: 3/6/9 ROF: 1 Damage: d8, Ammo 10, Armor-piercing shells

G22 Machinegun
Range: 1/2/3 ROF: 3 Damage: d4, Ammo 10

Viper ATGM (Ballistic, Front)
Range: 4/8/12, ROF: 1 Damage D8, Extra tubes (+3) Heat-seeking, No Range penetration Mods, External tubes.


Militia M28 Rapid defense

The Militia M28 was the first result of the streamlined R&D processes introduced ten years ago, a machine built for protecting our extra-Europan adventures, such as our very necessary belt-mining and survey operations. The result is a machine quite unlike our first effort (M35), as it was part of a cohesive design process with a single goal in mind. The G32 heavy machine gun made its debut on this platform, though it hasn't really seen any live tests, though I am sure the increased effective range will serve us well. We are all quite aware for the capabilities of the KTI particle accelerator gun, though I would like to take a little text to describe the AH-32 Bulldog 100mm stub rifle. I am convinced that this is the only way we will be able to utilize this weapon. Mounting it internally is daunting for anything that isn't a naval vessel, and even then, its reduced effective range would render it unsuitable for such deployment. On a relatively swift machine like the M28, however, it's an incredible boon: There is practically no armor that can stand up very long under the AP(Cap)-HE rounds the gun is configured for. Even with the extra magazine, ammo is a concern for the hand-held weapon, however.

As for the defenses, there is little remarkable. Thermal dampeners have been installed as a matter of course due to the presence of the particle gun. A modicum of EWS has been installed on the machine to provied some increase to its survivability, and was leftover from Kitty's suggestion of using the M28 as a fast assault unit to seize any abandoned Terran facilities that are most certainly somewhere in the Sol system, though we are not certain of the capabilities of any AI defenders in order to properly gauge the M28's effectiveness in such a role. A smoke dispenser has been added as a matter of course, and an anti-ballistic system has been installed. The experimental alloy we were most satisfied with has been applied in order to further bolster the machine's defense, though we have little idea how well it will hold up under actual fire.

Militia M28 (125)

Type: Mecha
Size: 4
Movement: 9
Thermal sig: 3/6
Armor: (4)5
Stability mod: +1

Weapons:
Bulldog 100mm Stub rifle (Kinetic, Hand-carried)
Range: 3/6/7, ROF: 2, Damage: d8, Ammo: 3(6) Handheld, Armor-piercing shells, HE shells, Reduced range, Extra Magazine (3)

G32 Machinegun (kinetic, Front)
Range: 2/4/6 ROF: 3 Damage: d4, Ammo 10

KTI Particle rifle (Front, Energy)
Range: 4/8/12, ROF: 1, Damage: D8

Equipment:
Superior Alloy           
Thermal Dampers (L3)           
Ejection System           
Enhanced Sensors (L1)           
ECM (L1)           
Smoke Dispenser (OOOOO)           
Anti-Missile (Ballistic) System           
Two legs
Two arms w/hands.

Lance AG11 Light Gravtank

The development of this machine is the most troubling, and I'm bringing it up here because we have made only marginal progress in cracking the secret of anti-gravity technology. It is not necessarily my decision as to whether or not we should continue, but I suggest that the project be shelved indefinitely, barring a major breakthrough in the next few months. I would recommend against attempting to seize any technical data from the Outworlds Consortium. I'm sure that it's a jealously guarded secret that they would not only have invested a considerable amount of manpower and firepower in defending, but there are two difficulties, even with both avenues of approach.

1.) Proxy warfare: Using middlemen could lead to some complicated difficulties, such as the contracted specialists instead re-selling the technology to a higher bidder, holding it as proof of blackmail, and other less-than-ideal situations. Joint measures with ISEC are also not in our long-term interests.

2.) Direct assault/infiltration: We are not equipped for open attacks on OC facilities, and, succeed or fail, it will certainly bring some manner of reprisal down on our heads. We should not overestimate our current station in the galactic political arena.

However, for the purposes of speculation, I have submitted a possible configuration for the machine. The KTI H-PA-C it a substantial improvement in terms of firepower over our standard particle gun, but all of that comes at a massive increase in space due to the power needs, heat sinks, and other sundries that comprise its proper function. It would include the standard suite of defenses, though slightly flimsy armor.

AG11 Lanze (88)

Type: Armored vehicle
Size: 4
Movement: 8
Armor rating: 4
Thermal Sig: 4/8

Weapons
KTI H-PA-C (Energy, Turret)
Range: 4/8/12, ROF: 1 Damage: d10 Extra Damage, No range Pen mods

G32 Machinegun (kinetic, Front)
Range: 2/4/6 ROF: 3 Damage: d4, Ammo 10

Equipment:
Anti-Grav           
Weapons Turret           
Thermal Dampers (L3)           
Ejection System           
Co-Pilot / Gunner Seat           
Decoy Flares (OO)           
Smoke Dispenser (OOOOO)           


Lucre M72 Heavy support walker

This is, perhaps, our most ambitious long-term project, and it is still doubtful whether or not it will be fully realized. While we have the industrial capacity, we still have to work out all of the engineering quirks required to produce a walker of this size. While we cannot sacrifice our other projects to create something of this sheer magnitude, we must leave the option open for the creation of such a war machine. The Outworlds Consortium has managed to build a massive supertank in the Masada, and the willingness to build such a machine means that they are likely preparing to perform more than just raids. Creating our own massive support walker will no doubt be a difficult task, but we must be prepared to launch preemptive assaults in the case of long-term incursions into the Sol system. Our employees are depending on us to make the correct choices in this regard, and none of the other colonial governments are likely to give the people of Europa the same assistance that we have.

The M72 is armed with not only our standard Viper ATGM and KTI particle cannon, but also a piece of tube artillery, as opposed to the missiles and rockets employed throughout colonized space. The 150mm gun is our first indirect-fire weapon, tied the the machine's Target Acquisition array for increased performance at its role. We have equipped the strongest thermal dampeners possible on the machine, as well as other standard defensive measures. However, this machine was not meant for the direct combat that our other units are meant to absorb. We mustn't place too much stock in being able to complete this machine, as other circumstances may change, requiring us to re-focus our priorities.

Lucre M72 (167)

Size: 10
Movement: 2
Armor: 5
Thermal Signature: 4/11
Stability: +2

150mm support gun
Range: 5/10/15, ROF: 1,  Damage: d10, Ammo: 5, Artillery (+indirect)

Viper ATGM (Ballistic, Front)
Range: 4/8/12, ROF: 1 Damage D8, Extra tubes (+3) Heat-seeking, No Range penetration Mods, External tubes.

KTI Particle rifle (Right Arm, Energy)
Range: 4/8/12, ROF: 1, Damage: D8

Equipment: Target Acquisition Array           
Thermal Dampers (L4)           
Ejection System           
Co-Pilot / Gunner Seat           
Hostile Environment Modification (L1)           
Decoy Flares (OO)           
Smoke Dispenser (OOOOO)           
Enhanced Sensors (L2) Advanced           
Four legs



Also: Corrected values for other KTI units.

Hawkwood M35: (80)
Parmenion V40 (95)
UEL-130 Polizei (M14) (66)

My calculations, of course, are likely to be off by a few points here and there, for everything above. Disregard any fluff you don't like, as always. smile</r>

Re: KTI Fall lineup/Secret projects (Or: Post yer own!)

Nice!   8)

Re: KTI Fall lineup/Secret projects (Or: Post yer own!)

Very fun read.  However, you didn't state the cost of these fine combat assets in the writeups.  How is a merc. company going to purchase some without the hard numbers?

smile
-Bren

Re: KTI Fall lineup/Secret projects (Or: Post yer own!)

jygro wrote:

Very fun read.  However, you didn't state the cost of these fine combat assets in the writeups.  How is a merc. company going to purchase some without the hard numbers?

smile
-Bren

Well, unlike with Battletech, I don't have a handy economic(FASAnomic) reference. smile

And now, more generic stuff for you to make of what you will.

Destroyer K-331 (164)

Type: Mecha
Size: 4
Tech-level: 5
Thermal Sig: 4/8
Armor: 2
Movement: 11
Stability mod +2

Weapon:
Warhead-OM (Ballistic, front)
Range: 4/8/12, ROF 1, Damage: 1d12+2, High Yield warhead, External tube, Extra tubes +7

Equipment: Energy Shields (L3)           
Thermal Dampers (L3)           
Enhanced Sensors (L2) Advanced           
Four Legs

Hunter K-447

Type: Mecha
Size: 6
Tech Level: 5
Thermal Sig: 4/8
Movement Points: 5
Armor: 6
Stability: +3

Weapons:
Nuclear Pulse cannon (Energy, front)
Range: 4/8/12, ROF: 2, Damage: D8, Rapid firing.

S23 Shot driver (Kinetic, Front)
Range: 3/6/9. ROF: 1, Damage: D8

S23 Shot driver (Kinetic, Front)
Range: 3/6/9. ROF: 1, Damage: D8

Equipment: Thermal Dampers (L3)           
Ejection System           
Co-Pilot / Gunner Seat           
Enhanced Sensors (L1)           
Six Legs

Soldier K-542 (139)

Type: Mecha
Size: 7
Tech Level: 5
Thermal Sig: 4/10
Movement Points: 4
Armor: (6)8
Stability: +5

Weapons:
Nuclear Pulse cannon (Energy, front)
Range: 4/8/12, ROF: 2, Damage: D8, Rapid firing.

Warhead-OI (Ballistic, front)
Range: 4/8/12, ROF 1, Damage: 1d10+2, High Yield warhead, External tube, Extra tubes +4

Thermal Dampers (L4)           
Superior Alloy           
Ejection System           
Enhanced Sensors (L2) Advanced           
Superior Gyroscope (+3 Stability)           
Smoke Dispenser (OOOOO)
Four legs