Topic: Design Area
Place to put designs
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mj12games.com/forum → Wardogs → Design Area
Place to put designs
COMPANY: WHITEHOLD ARMS CORP
CHAIRMAN AND CEO: ALEX WHITEHOLD
BEGIN ADVERTISEMENT:
MONITOR SCREEN:
Vendor in a Three peice suit standing in front of a Light Combat Walker.
Vendor Says:
"Coming this Fall to a Vedor near you. Whiteholds new line of Walkers.
Need a Walker for those pesky mercs or those troublesome pirates we
have what you need."
Footage rolls of a Medium Combat Walker destroying a Pirate Walker.
"That's right folks...you too can buy one of our fine WAC Products.
We have everything you need from Power Armor to Assualt Walkers.
Contact your local vendor for pricing and shipping info."
MONITOR SCREEN goes blank with static.
END ADVERTISEMENT
_____________________________________________________________
COMPANY: WHITEHOLD ARMS CORP
PRODUCT LINE: WEAPON SYSTEMS
_____________________________________________________________
WEAPON 1 MASS DRIVER CANNON MK I
LOCATION
BASE TYPE KINETIC
RANGE 3
ROF 1
DAMAGE 2
AMMO 10
ENHANCEMENTS
WEAPON 1 MASS DRIVER CANNON MK II
LOCATION
BASE TYPE KINETIC
RANGE 3
ROF 1
DAMAGE 2
AMMO 10
ENHANCEMENTS Armor Piercing Shells
WEAPON MASS DRIVER CANNON MK III
LOCATION
BASE TYPE KINETIC
RANGE 4
ROF 1
DAMAGE 3
AMMO 10
ENHANCEMENTS Armor Piercing Shells
WEAPON MASS DRIVER CANNON MK IV
LOCATION
BASE TYPE KINETIC
RANGE 5
ROF 1
DAMAGE 3
AMMO 10
ENHANCEMENTS Armor Piercing Shells
WEAPON MASS DRIVER CANNON MK IV
LOCATION
BASE TYPE KINETIC
RANGE 5
ROF 1
DAMAGE 4
AMMO 10
ENHANCEMENTS Armor Piercing Shells
WEAPON SHORT RANGE MORTAR
LOCATION
BASE TYPE BALLISTIC
RANGE 3
ROF 1
DAMAGE 2
AMMO 5
ENHANCEMENTS Artillery (+ indirect)
WEAPON MEDIUM RANGE MORTAR
LOCATION
BASE TYPE BALLISTIC
RANGE 4
ROF 1
DAMAGE 2
AMMO 5
ENHANCEMENTS Artillery (+ indirect)
WEAPON LONG RANGE MORTAR
LOCATION
BASE TYPE BALLISTIC
RANGE 6
ROF 1
DAMAGE 2
AMMO 5
ENHANCEMENTS Artillery (+ indirect)
WEAPON EXTREME RANGE MORTAR
LOCATION
BASE TYPE BALLISTIC
RANGE 6
ROF 1
DAMAGE 2
AMMO 5
ENHANCEMENTS Artillery (+ indirect)
ENHANCEMENTS Extended Range
WEAPON SHORT RANGE MISSILE
LOCATION
BASE TYPE BALLISTIC
RANGE 3
ROF 1
DAMAGE 2
AMMO 1
ENHANCEMENTS External Tube / Barrel
WEAPON MEDIUM RANGE MISSILE
LOCATION
BASE TYPE BALLISTIC
RANGE 4
ROF 1
DAMAGE 2
AMMO 1
ENHANCEMENTS External Tube / Barrel
WEAPON LONG RANGE MISSILE
LOCATION
BASE TYPE BALLISTIC
RANGE 6
ROF 1
DAMAGE 2
AMMO 1
ENHANCEMENTS External Tube / Barrel
WEAPON HEAVY MACHINE GUN
LOCATION
BASE TYPE KINETIC
RANGE 2
ROF 3
DAMAGE 1
AMMO 10
ENHANCEMENTS
_____________________________________________________________
COMPANY: WHITEHOLD ARMS CORP
PRODUCT LINE: LIGHT COMBAT WALKERS
____________________________________________________________
COMPANY WHITEHOLD ARMS CORP
MODEL LIGHT COMBAT WALKER LCW-0001-A
CPV 95
UNIT TYPE Mecha
UNIT SIZE Light (3)
TECH LEVEL Fission (5)
THERMAL SIGNATURE 3
STABILITY MODIFIER +1
MOVEMENT POINTS 13
ARMOR RATING (4) OOOO
ARM 0
LEG 2 OO
WEAPON 1 MASS DRIVER CANNON MK I
LOCATION Turret
BASE TYPE KINETIC
RANGE 3
ROF 1
DAMAGE 2
AMMO 20
ENHANCEMENTS Extra Ammunition (10)
WEAPON 2 HEAVY MACHINE GUN
LOCATION Turrent
BASE TYPE KINETIC
RANGE 2
ROF 3
DAMAGE 1
AMMO 20
ENHANCEMENTS Extra Ammunition (10)
EQUIPMENT Weapons Turret (Mech)
EQUIPMENT Ejection System (Turret)
EQUIPMENT Hostile Enviroment Modification (L1)(Mech)
EQUIPMENT Smoke Dispenser (OOOOO)(Turret)
MODEL LIGHT COMBAT WALKER LCW-0001-B
CPV 83
UNIT TYPE Mecha
UNIT SIZE Light (3)
TECH LEVEL Fission (5)
THERMAL SIGNATURE
STABILITY MODIFIER
MOVEMENT POINTS
ARMOR RATING 4
ARM 0
LEG 2 OO
WEAPON 1 MASS DRIVER CANNON MK I
LOCATION Turret
BASE TYPE KINETIC
RANGE 3
ROF 1
DAMAGE 2
AMMO 20
ENHANCEMENTS Extra Ammunition (10)
WEAPON 2 HEAVY MACHINE GUN
LOCATION Turrent
BASE TYPE KINETIC
RANGE 2
ROF 3
DAMAGE 1
AMMO 20
ENHANCEMENTS Extra Ammunition (10)
EQUIPMENT Weapons Turret (Mech)
EQUIPMENT Ejection System (Turret)
EQUIPMENT Hostile Enviroment Modification (L1)(Mech)
EQUIPMENT Smoke Dispenser (OOOOO)(Turret)
EQUIPMENT Aerial Mod – Jet Assisted (Legs)
MODEL LIGHT COMBAT WALKER LCW-0001-C
CPV 115
UNIT TYPE Mecha
UNIT SIZE Light (4)
TECH LEVEL Fission (5)
THERMAL SIGNATURE 4
STABILITY MODIFIER +1
MOVEMENT POINTS 11(6)F
ARMOR RATING 4
ARM 0
LEG 2 OO
WEAPON 1 MASS DRIVER CANNON MK II
LOCATION Turret
BASE TYPE KINETIC
RANGE 3
ROF 1
DAMAGE 2
AMMO 20
ENHANCEMENTS Extra Ammunition (10)
ENHANCEMENTS Armor Piercing Shells
WEAPON 2 HEAVY MACHINE GUN
LOCATION Turrent
BASE TYPE KINETIC
RANGE 2
ROF 3
DAMAGE 1
AMMO 20
ENHANCEMENTS Extra Ammunition (10)
WEAPON 3 SHORT RANGE MISSILE 2PACK
LOCATION Turret
BASE TYPE BALLISTIC
RANGE 3
ROF 1
DAMAGE 2
AMMO 2
ENHANCEMENTS External Tube / Barrel
EQUIPMENT Weapons Turret (Mech)
EQUIPMENT Ejection System (Turret)
EQUIPMENT Hostile Enviroment Modification (L1)(Mech)
EQUIPMENT Smoke Dispenser (OOOOO)(Turret)
EQUIPMENT Aerial Mod – Jet Assisted (Legs)
EQUIPMENT Enhanced Sensors (L1) (Turret)</r>
Thermal Signature should be 3. (2 for mech size (rounded) +1 for Fission)
Sorry about that i keep forgeting about rounding on the stats, the spreadsheet gave me the figures and i just cut and pasted them.
My fault, forgot to round the basic thermal calc.
For some reason I seem to get slightly different figures and had to add 3 Hard Points.
I get movement points : 10
CVP : 86
I put the details into the revised version V8 (2).
Paul
Thanks, Probly need to input the new figures into it then.
I was using a older version i think or i just plain messed up, who knows but thanks for the spreadsheet and the help.
COMPANY WHITEHOLD ARMS CORP
UNIT NAME: SNEAK Mk1A
MODEL: SCOUT UNIT 0001A-AI
DIMENSIONS:
CPV: 14
UNIT TYPE: Armored Vehicle
UNIT SIZE: Very Light (1)
TECH LEVEL: Fusion (6)
THERMAL SIGNATURE: 3 (4)
STABILITY MODIFIER: +0
MOVEMENT POINTS: 13
ARMOR RATING: 3 OOO
EQUIPMENT Stealth Modification
EQUIPMENT Enhanced Sensors (L1)
EQUIPMENT Anti-Grav Modification
EQUIPMENT TAG
EQUIPMENT Thermal Dampers (L1)
EQUIPMENT AI Modification (Veteran)
EQUIPMENT Decoy Flares OO
DESCRIPTION A Light Armored AI control Scout Unit
Did some more mechs, 1 light mech and 3 medium mechs.
Check my post above for the stats on these.
Hope you like.
Whitehold Arms Corp....WAC
That's right folks...you too can buy a WAC job. (it was too good to pass up mate. )
Looks like you're getting the hang of things. One of the things I did with equipment on the book units was to split the 'internally damaged' gear from the external stuff (or stuff that was hit on a different entry on the penetration damage charts) then put a number by them. This way, it gives the option of having the player pick what got hammered or just simply doing a die roll for which piece of hardware got blowed up. Food for thought....
Glad someone enjoyed it, WAC ..... FEAR THE WAC MECHS.
Love food for thought.... BURP.
Need to get better with the system before i start doing charts and stuff.
Thanks.
Probly next on my list is either the HEAVY COMBAT WALKER or a ARTILLERY COMBAT WALKER or a C&C COMBAT WALKER.
Thinking on doing more AI combat walkers, unfort AI takes more of the needed internal space.
Doing a revamp of the above, been thinking about some things.
I put the weapons systems i have thought of so far and some of the rethought up light mechs.
Should be intresting the next line of mechs.
My light mechs are fast and agile, the medium mechs will be a allrounder and my Heavies will destroy all others.
That is what i hope my designs will do.
COMING SOON STEEL WARS
CAMPAIGN NAME: STEEL WARS
IDEA: AI APOCALYPSE, HUMANITY AT WAR WITH AI LIFE
PLAY AS EITHER THE INHUMAN AIs OR THE HUMAN REBELS
CAMPAIGN NAME: STEEL WARS
IDEA: AI APOCALYPSE, HUMANITY AT WAR WITH AI LIFE
So remember...be KIND to your computer and calculators when they fritz on you.
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