Re: [OT] D&D 4th Edition?

go0gleplex wrote:
thedugan wrote:

Look into Runequest, this sounds like a cross of RQ and FUDGE...

barely even heard of 'em much less seen 'em.  Durn it.  lol

Yeah... You may want to poke around on RPG.net, and ask what has already been done as far as FRPGs and mechanics go. The big mistake a ton of first-time RPG designers make is assume that D&D is the be-all end-all of RPG system development, when a lot of what they think is innovative has sometimes been around since the late '70s (Runequest!).

Re: [OT] D&D 4th Edition?

I spend a lot of time on a couple RPG forum sites and hear complaints about HPs, Vancian spell systems, level issues...

That's where my thinking was...but hey.  Ideas ideas ideas...without 'em where'd we be? *thinking* err...neber mind... :oops:  :twisted:

Re: [OT] D&D 4th Edition?

go0gleplex wrote:

I spend a lot of time on a couple RPG forum sites and hear complaints about HPs, Vancian spell systems, level issues...

Aside from HP, the last two are generally only part of D&D and its derivatives (Spycraft, etc.).

Anyhoo, one thing to remember, should we go this route, is that most beginning heroes in fantasy are rarely as incompetent as 1st-level PCs in most iterations of Dungeons and Dragons- And those that are, are almost always accompanied by (far?) more skilled characters who drive the story along in the absence of the protagonist's ability to do so.

EDIT: Also, your wound system shares some similarities with Vampire and CyberPunk 2020. smile

Re: [OT] D&D 4th Edition?

I think that a fantasy RPG done by MJ12 games would fall into the milleu of games that are 'cool', but don't have the backing of the mainstays (D&D).  Don't believe me, I have the rules for: 

FUDGE
Savage Worlds
Cyperpunk 2020
Big Eyes, Small Mouth
Melee/Wizard
Fuzion
GURPS

...and those are just the ones I can remember without looking at my 'collection' in a couple months.  It all comes back to the simple point: Which game can I find players easily for?  The resounding answer is D&D.  Heck, my wife loved 4e over 3/3.5 e and that pretty much sums up why I'd play 4e in a heartbeat.

-Bren

Re: [OT] D&D 4th Edition?

Bren, that is profound. I wish my wife would play something.

I think we could do an RPG, but my biggest issue with RPGs is that they take so darn long to play out.  It's interesting, mind you, but do I have 3 hours every week to devote to it?

There's a lot more meat to an RPG too, all the background and story telling that has to go on is a ton of work. and unless you're WotC, it's a rough market to get in to.

Not that miniatures is easier to get in to, but I didn't put 4 years of my life into a game to find out it's marginally accepted. FtM took a year, Aces Took a year, they're marginal, even for our MJ12 family, but I am not as vested in it as I would have been if I'd written a 400 page RPG tome.

I think of Lejendary Adventures, if Gygax couldn't pull off an RPG ...

Re: [OT] D&D 4th Edition?

Another potential idea:  a sci-fi RPG centered around Iron Stars, Starmada, AC,  or Wardogs (not that i need anything more to do these days) Not too happy with stuff that's out there right now...despite having the original black box traveller stuff.

*ducks back into the kevlar lined closet*  tongue

Re: [OT] D&D 4th Edition?

go0gleplex wrote:

*ducks back into the kevlar lined closet*  tongue

Let the Ducks GO!
Or the Geese get it!

Paul

Re: [OT] D&D 4th Edition?

thedugan wrote:

Look into Runequest, this sounds like a cross of RQ and FUDGE...

On this note, I would recommend the latest iteration of Runequest, though you may want to do some armor houseruling, as apparently characters get automatically herniated as soon as they put on a suit of armor.

Re: [OT] D&D 4th Edition?

jimbeau wrote:

I think of Lejendary Adventures, if Gygax couldn't pull off an RPG ...

Ah, another profound statement!  We are full of them on this thread (at least full of something).

I'd leave the RPG games systems out of the mix...  Now would Savage Worlds want a Wardogs or Starmada setting for their system?  Probably a ton easier than going and writing a whole new system (and Savage Worlds is an awesome RPG).

Plus crossover markets are always good (get the RPGers to buy into the Wardogs game commanding their characters on the battlefield - hope your 'Dog has an ejection seat!  :twisted: )

-Bren

Re: [OT] D&D 4th Edition?

jygro wrote:
jimbeau wrote:

I think of Lejendary Adventures, if Gygax couldn't pull off an RPG ...

Ah, another profound statement!  We are full of them on this thread (at least full of something).

I'd leave the RPG games systems out of the mix...  Now would Savage Worlds want a Wardogs or Starmada setting for their system?  Probably a ton easier than going and writing a whole new system (and Savage Worlds is an awesome RPG).

Plus crossover markets are always good (get the RPGers to buy into the Wardogs game commanding their characters on the battlefield - hope your 'Dog has an ejection seat!  :twisted: )

-Bren

I'd rather see the SIEGE Engine system used if going with an existing type set up. MUCH simpler and cleaner.

Re: [OT] D&D 4th Edition?

Responding to the original topic. . . .

I've been playing D&D pretty consistently for a little shy of 30 years.  By the end of 3.5 I was ready to throw in the towel on the whole thing and just stick to my other hobbies.

We've now played some 4th edition characters through about 3rd level, and I can safely say this is the best edition yet IMO.

Its the first edition where creatures are ALWAYS a challenge, instead of quickly getting outstripped by the party's spells and gear. . . no matter what kind of limitations you imposed on them.

Combats don't go any faster clock time, I don't think. . . well maybe. . . but they are definitely more exciting and you go through a lot more rounds per combat in less time - so less down time and more action.

I'd suggest anyone who likes D&D, is leary of 4th, but hasn't played it to give it a try.  The feel of the game in play, really doesn't come through on paper.

I'd agree there is definitely a lot more teamwork and tactical depth to combat now.  Its fun!

Re: [OT] D&D 4th Edition?

I'm running two 4th ed games and play in a 3rd (they're twice a month rather than weekly, so it's doable).

So far I like it.  It's really, really easy to DM.  I couldn't quite find a monster that had the right rules and description, so I just reskinned one.  It worked really well.  Things are well defined, but not over defined like 3.x was. 

I also like how I can gun for the players a bit more.  The monsters can fight pretty dirty and if you use the encounter design rules in the DMG, you'll never accidentally kill them off (this happened a lot to everyone in my old gaming group with older editions).  It's nice that when combat starts, I can actually play a little game myself rather than having to worry about running the combat in a way that won't either wipe everyone out or just fall apart because of how powerful the players are.

The game is definitely designed for dungeon type settings.  Right now one group is in a wilderness setting with a combined political and military thing going on (they're trying to unseat a dragon who rules a collection of towns and settlements without directly confronting the dragon because they're not yet strong enough to do that).  This means that the players can "nova" and use all their daily encounters without fear of needing them for another fight as they'll probably have time to rest.  At the end of the last session, I told all the players to keep track of what abilities they used as they may have another encounter before they can rest and get all their spells back and whatnot.

Experience points are not that same as they were.  Instead of being a reward, they are more like a pacing mechanic.  To set the pace from being a starting hero to becoming more of a demigod.  Leveling up is nice, but all the difficulties for things like skill challenges and encounters scale up as well, so it's more about setting a pace in a larger overall story arc than anything else.

Re: [OT] D&D 4th Edition?

If "Kill things and take their stuff" is what you want, D&D 4e is the best version of that that I've ever seen; it is either a brilliant marketing tool, or an attempt to get too close to the computer games that will eat its lunch.

I also dislike 400-500 page RPG rulebooks.  I specifically dislike rulebooks that try to pedantically iterate 3,000,000 things that are all common sense.

So I wrote one of my own.

http://www.adastragames.com/downloads/RPGs/Minimus.pdf

Complete RPG in 4 pages.  One of these days, I'll even finish off the sample relationship map for the 4th page. smile

(Note: iDonation-ware.  If you think it's fun to read/have, etc, feel free to send me the amount listed in the footer.)