Topic: Extra Range on Fighters?
Hello,
I have recently purchased Starmada: AE and am absolutely enthralled with the system and particularly the ship construction system, which basically, when embodied in the form of those ship builder spreadsheets, is an addictive and destructive force in my life :wink:
Having said that, I have a specific question.
Can anyone suggest an informal mechanism/cost formula for allowing 'fighters' to have increased range on their attacks?
The reason I ask is because I have my eye on those tiny little Star Blazers escorts. These things are ludicrously tiny little models and I plugged in some stats for them as 'corvettes' or what have you at size level one. I then realized that with a Combat rating of 16 or so, I was much better off making them as fighters (a lot less paper around for one thing)
I think they will work great like this, but the thing is they should be able to shoot farther than point blank range (I think a weapon range of '3' sounds good).
I realize this could break the system if implemented formally, but i am confident I can do so while facilitating a good balanced game.
Thanks much for suffering my long wind'edness! 8)