Topic: First post, First play, First impression
Hi to all from Italy (so, pls, forget my poor english).
Tonight i've played my first Starmada battle, using the ships and the scenario in the core rulebook. To get a grasp to the game, no optional rules has been used.
We (me and my playing group), loves starship games, and we play Silent Death from many years, so Starmada have to face that game, which we think have the clever combat mechanic of all our games.
So i tried Starmada with other 3 players, starting with 2000 pts per side, resulting in 11 ships vs 9.
The first round was only about approaching, and the all ships start firing in the 2nd round, more or less all aligned in the center of the map. Fighters was flying around making his mess, and we start throwing tons of dice.
3 rounds later, we all have agreed to quit.
The feeling was the same for all: the combat mechanic kills the game... we all liked the movement system, which give the feeling of "heavy" ships compared to the fighter we're used to have in Silent Death.... what we can't chew is the insane amount of dice rolling required to deal damage. 3 or 4 rolls per shot is really too much, and (for our taste) kills the "rythm" of the battle. I understand why the manual says that it is better to alternate who's shooting, but really is a bit impratical. The fastest way is to let each player doing all the damage (when there's no decisions to take related to who fires at who), but meanwhile the others players can read the whole rulebook (that's what happened).
So, while we all loves the movements, the ship designing, the optional rules, no one have liked the combat mechanic (or better: the amount of rolls needed).
I think this is a shame, 'cause the game deserve more fun.
So, i'm asking to the "veteran" players if there's any "optional rule" to reduce the amount of rolls whithout breaking the points/building system.
If not, i'd like to try to find one, but this requires a serious work building tables of chances to hits and computing the odds. But i think that at least the game designers have already done it, so maybe i can get some helps without reinvent the wheel... so the question is: there's someone that have a "study" about the "chances to hit" of Starmada AE?
I'll accept any suggestion about this.... i don't want to put Starmada on my shelf and keep it there forever.