Topic: PBEM counters

One of the other list members is attempting to make one of the PBEM packages Starmada-friendly, and I'm contributing the counters - well, at least part of them. Neither one of us moving real fast, but I've decided to do some renders that are forum-friendly - just for the fun of it. You might make suggestions as to stats, but we're not in control of whether or not they'll be used.

We've got a naming convention, and some generic faction names. Each Faction will have at least one of each Type of ship, as we don't know just how the game will be played - we just plug the graphics into the PBEM package, and the user will select what graphics are what.

This is the Republic Supermonitor.

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The stuff Mike is sending me to plug into my vassal mod looks awesome. He's inspired me to move to a larger hex size to get better visuals out of his... um... visuals.

smile

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I meant to post this one last night, but I was just outta gas after having to deal with getting my son's car in the shop and getting a rental (that I'm actually driving). Here's the Republic Battleship...

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And today's art piece is the Republic Battle Cruiser..

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Here is a current alpha shot of the Vassal mod. The Sirius Black is a Republic Super Monitor with its properties showing.  big_smile  Basically, the properties box is accessible by right-clicking on any counter. The main information area is a cut and pasted from the text page of the Shipyard spreadsheet. You can also see the current state of the right-click menu. Invisible is a command which cloaks a ship, making it invisible to other players until the owning player 'uncloaks' it.

The Severus Snape is a Republic Battleship. Currently, there is a hit marker laid over top of it, which indicates damage taken during the current combat round but that the round is still underway. This is a way of tracking damage before it becomes final during the End Phase.

The mod is progressing and I hope to have it ready for testing by mid-January.

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Cool! Although I think the values in red seem a bit low to me for that class of ship....

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thedugan wrote:

Cool! Although I think the values in red seem a bit low to me for that class of ship....

The values in red are just the damage taken this round. They don't constitute either what is remaining or what it started with.

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MadSeason wrote:
thedugan wrote:

Cool! Although I think the values in red seem a bit low to me for that class of ship....

The values in red are just the damage taken this round. They don't constitute either what is remaining or what it started with.

Ah, alrighty then....
(still at work)

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Nice artwork there! I'm really beginning to look forward to the new version of the module. Any chance of seeing updated versions of the Green and Orange fleets from V2.0?

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As a volunteer -- and a brilliant graphicalist! -- I've been letting Mike decide how he wants to do the graphics. He and I decided on four factions and he is taking charge of producing four distinct orders of battle. No small task.

Maybe later we can look into adding additional factions... especially, I think, to support the Star Trek initiative. I am looking into ways to add two dreadnought-era fleets, as well.

For now, I am happy to have Mike work on the fours factions -- we are calling them Republic, Empire, Hegemony and Confederation. Bear in mind, he is making about 20 counters for each :!:  Eventually, he might be enslaved (or at least indentured) to provide some terrain counters. It's a huge task and I lay awake each night wracked with guilt at what I am visiting upon this kind, gentle man.

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Don't worry Mad...he deserves it.  lol

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Lsutehall wrote:

Nice artwork there! I'm really beginning to look forward to the new version of the module. Any chance of seeing updated versions of the Green and Orange fleets from V2.0?

Green and Orange Fleets? I've got visions of Navel Orange Frigates and Iceberg Lettuce Cruisers.... :mrgreen:

Re: PBEM counters

MadSeason wrote:

As a volunteer -- and a brilliant graphicalist! -- I've been letting Mike decide how he wants to do the graphics. He and I decided on four factions and he is taking charge of producing four distinct orders of battle. No small task.

Maybe later we can look into adding additional factions... especially, I think, to support the Star Trek initiative. I am looking into ways to add two dreadnought-era fleets, as well.

For now, I am happy to have Mike work on the fours factions -- we are calling them Republic, Empire, Hegemony and Confederation. Bear in mind, he is making about 20 counters for each :!:  Eventually, he might be enslaved (or at least indentured) to provide some terrain counters. It's a huge task and I lay awake each night wracked with guilt at what I am visiting upon this kind, gentle man.

Man, I shoulda worn boots to work....I just like making ships....
big_smile

The only reason that you couldn' do Trek ships is because they're covered by copyright, and in some cases trademarks, I'm sure. If that's not a problem (fair use in a not-for-profit project? I'm no lawyer), then I've got a few "Trekkish" ships all ready to go.

Dreadnought Era ships? We talking wet-navy? Yeah, that's not that hard. I was looking into that for Kevin's "Grand Fleets" - I dont' remember why I stopped. Factions? - I'm thinking we have an 'Alien' faction too. Terrain? I've already done some for someone else, I think. Debris, Asteroids, explosion?

It won't happen fast, but as long as there enthusiasm to do it, I'm game...

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[size=100]Back To SHIPS![/size]

"Ships of the Line" from the Republic.....

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..and the Wizard of Subspace, the Republic Scoutship!

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Alrighty, here's the Republic SuperCarrier...

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Why do these images not show up inline?

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I think Dan set the Starmada section up like that like that.

They used to, now you need to click on them. Saves bandwidth if you're just looking at the latest, I guess.

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I checked the settings and they're suppsed to show inline, at leat that's what I think

"Inline images" TRUE/false

means

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There are supposed to be 400px thumbnails inline. I don't know what's the problem.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

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The Republic Fleet is largely assembled.  8-)

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Not quite all there, though.

Came down with the flu, got chatty online, and now I've got some work to do for Dan.

I'll come back to this in a few days, once I've got Dan's stuff done, and made a Kaiju render worth the name...
  wink

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MadSeason wrote:

The Republic Fleet is largely assembled.  8-)

You know, i hate braggin', but those actually look pretty good!

Seems my 'scheme' for making them more recognizable once diminished in size seems to have worked, you don't have to squint too hard to tall them apart.

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I think it worked very well, Sir Schemer.  :?

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The Republic fleet sure looks good. Have you guys started thinking about stats yet?