Topic: Easter Bunny to the rescue

Will the Easter Bunny arrive in time to save Santa?
When Santa takes a hit the call for help goes out. At the beginning of each turn after Santa's Sleigh gets hit roll a dice, on 4 to 6 the Easter Bunny arrives. Hooray!
Actually a whole shipload of Seven foot tall bunnies just itchin for a fight.

Type: Easter Bunny Battleship, Mk1 Class,   Battle Carrier  (639)
Hull: 8 7 6 5 4 3 2 1
Engines: [TL5] 4 4 3 3 2 2 1 1               
Shields: [TL3] 3 3 3 2 2 2 1 1               
Weapons : 1:[XS], 2:[X], 3:[X], 4:[X], 5:[X], 6:[S]
Weapons
Battery X:   Bunny Blazers (E) TL3,  3/6/9, 1/4+/2/1
Extra Hull Damage
[ACE] [AC] [C] [BDF] [BD] [D]
Spinal Mount : [G] ACC:5+, ROF:1, IMP:1, DMG:As Hull, Ranges:1-8/9-16/17-24,   Number= 2 1
Special Equipment
Carrier (360) : Anti-Fighter Batteries(5) :
Mine Factor(5) : 5  4  3  2  1
Stealth
Damage Control Dice: 2
Small Craft carried:
EB Fighter, Mk1:(360) # 6/Speed:10 /Attack:5+ /Defence:0 /Traits:Piercing,, /  Flights:6 5 4 3 2 1

Enjoy, Counters here.
Paul
[attachment=1]Easter Bunny Battleship.jpg[/attachment]
[attachment=0]EB Fighters.jpg[/attachment]

Re: Easter Bunny to the rescue

WHAT!?!? No egg torpedos or carrot cannon?   :shock:

Re: Easter Bunny to the rescue

go0gleplex wrote:

WHAT!?!? No egg torpedos or carrot cannon?   :shock:

I forgot to mention that the Two Spinal mounts are Carrot powered. Maybe I should shoe horn in a place for naming the spinal mounts.
There are the RD Mines though (Rabbit Dropping). lol

I quite liked how the counter came out with the two low hangers for forelimbs (bit like Galactica). I have a general idea when I start but when I draw bits get changed. The result can be a bit of a surprise.

Scenario, Klingon D7 attacks Santa (they got Tribbles again this year for being naughty).

Paul