Topic: Starmada Dual Mode fighters in VBAM

I have been looking at including these in the VBAM stats, the problem being that VBAM does not have them.
In version 22 of the shipyard I have included the following change for dual mode fighters.

If you use VBAM please take a look and let me know what you think.
In order to carry the one shot weapon the fighter is increased one level in most respects.

The book example of the "Short" fighter with a striker load:

Fighter with Interceptor trait (Small flight of 4)
(Lt) Cost:1/5 Maint:1/16 DV:1 AS:0 AF:2

Becomes as Dual Mode:
(SF) Cost:1/4 Maint:1/12 DV:1 AS:2/0 AF:0/2 (Before/After strikers
are used)
Size cost and maintenance increased by one level, Anti ship increased
by 2 for one shot only and Anti fighter reduced by 2 until weapon is
used.

Paul

Re: Starmada Dual Mode fighters in VBAM

In regards to getting the right stats, I think your idea works. Some VBAM players might balk at it only because VBAM envisions a running battle last days or weeks, so a dual-purpose fighter would be able to reload over the course of a battle. Still, I think it captures the feel of the dual mode so I think it's better than ignoring the modification.

Does this comment help?  :roll:

Re: Starmada Dual Mode fighters in VBAM

Yes thanks.
Perhaps when used in VBAM encounters only, a player could choose which mode to use, anti ship or anti fighter interceptor.
I felt that with the introduction of dual mode it created a gap between the two systems

Paul