Topic: range 21?
Why was range 21 left out from the Expanded Ranges option? Was it on purpose or just an oversight?
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mj12games.com/forum → Starmada → range 21?
Why was range 21 left out from the Expanded Ranges option? Was it on purpose or just an oversight?
Hello everyone,
I am going to guess that the reason that there are no range 21 or 27 weapons is that the range 24 & 30 are optional, and the ranges of 21 and 27 were not needed.
All of my secondary weapons have a range of 20. I achieve this by giving them range=30 & carronade. This gives them only short & medium range. All of my capital ships have range=30 hexes on their heavy weapons. This makes firing all the weapons of these ships easy to use because they have the same short & medium range to hit numbers. And the r=30 heavy weapons on the DNs, BBs, & BCs also have the corresponding long range.
The ranges are 10/20/- for secondary weapons, and 10/20/30 for the heavy weapons. If I played with players who insisted on using a max range of 18 hexes, The above numbers would change to 6/12/- for secondaries and 6/12/18 for heavy weapons.
I turned 50(!) in Sept of last year and need to simplify whenever practical...<LOL>
PS: The gamers I play with in south Florida are not going to use the "+3 Piercing" weapon ability any more. :idea:
This option makes level shields no more effective than level 4 shields. Even level 5 shields only block 1/3 of hits from weapons with +3 Piercing.
I must admit that I have had most of my capital ships outfitted with +3 Piercing on their heavy weapons. :shock:
Why was range 21 left out from the Expanded Ranges option? Was it on purpose or just an oversight?
Neither. It was not an oversight, nor did I deliberately skip range 21 (or 27, for that matter).
It just seemed that at such long ranges, there was less of a need for fine granulation... but if you absolutely MUST have range 21 weapons, I suggest the following:
RANGE 21 = ORAT x 1.13
RANGE 24 = ORAT x 1.25
RANGE 27 = ORAT x 1.38
RANGE 30 = ORAT x 1.50
Hmmm...
While you're clearing up the multiplier for range 21, what is it for range 60?
For some reason I'm not finding it.
Hmmm...
While you're clearing up the multiplier for range 21, what is it for range 60?
For some reason I'm not finding it.
heh...
While you're clearing up the multiplier for range 21, what is it for range 60?
RANGE 60 = ORAT x 1000000
Thanks for those cricket. I have to ask though, are you a stats professor?
I'm off to see if I can work these into the shipbuilder.
Is the changing ORAT the reason weapon range is in multiples of 3? I'd assumed that it was to avoid min-maxing/munchkinism. (It would be easy enough to divide any weapon range--say, range 10--into thirds, rounding off.)
I have to ask though, are you a stats professor?
Heh. No.
"But I did stay at a Holiday Inn Express last night."
Is the changing ORAT the reason weapon range is in multiples of 3? I'd assumed that it was to avoid min-maxing/munchkinism. (It would be easy enough to divide any weapon range--say, range 10--into thirds, rounding off.)
Nope. Weapon ranges are in multiples of 3 just because of the easy division.
Theoretically, you could choose any range value and the game shouldn't break.
Thanks for those cricket. I have to ask though, are you a stats professor?
A better answer would be "no, but he thinks he is."
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