Re: Fighter/Seeker Query
Fighters in space games are all about the 'rule of cool' - if they're cool, they're worth having. Anyone trying to put realism into space fighters isn't going to be happy with the end result of that discovery process. (Short answer: Cruise missiles.)
Yeah, that and 'drones' (ala SFB) are what "Strikers" are supposed to address....insofar as my view of Admiralty discussions led me to believe.
Fighters from a game design perspective are one of those places where linear cost increases can bring nonlinear benefits.
Yep, the additive vs squares vs cubes thing....
In Starmada, more than most other titles, this sticks out like a sore thumb, because Dan's been pretty good about making sure that nonlinear benefits get appropriately scaled costs.
Dan's agggresive pursuit of simplicity, and making play balance THE priority is the lynchpin that's made Starmada what it is, and not just aother online set of rules - like everything I've ever written.