Topic: What next MJ12Games Game will I choose to play?

I play Starmada, played the Sovereign Stars, and play a lot of Iron Stars. I was thinking of playing another of the MJ12G and the ones that interested me the most are:

Defiance
ARES
Aces at Dawn
Wardogs

Would you please tell me the reason to choose one ot it and why? If you think that another one  other than these would be a perfect choise please state wich and why.

Thanks in advance.

Re: What next MJ12Games Game will I choose to play?

Blackronin wrote:

I play Starmada, played the Sovereign Stars, and play a lot of Iron Stars. I was thinking of playing another of the MJ12G and the ones that interested me the most are:
Defiance
ARES
Aces at Dawn
Wardogs
Would you please tell me the reason to choose one ot it and why? If you think that another one  other than these would be a perfect choise please state wich and why.
Thanks in advance.

I guess it just depends on what you have the miniatures for.
If you've got some 15mm or 28mm sci-fi models, get Defiance.
If you've got some 15mm or 28mm fantasy models, take a look at ARES.
If you've got any WW I aircraft, go for AaD.
And if you've got some spare Battletech mechs, vehicles, or infantry stands hanging around pick up Wardogs.
Kevin

Re: What next MJ12Games Game will I choose to play?

I'd say Aces at Dawn if you want a fun card-based system

and For the Masses for great fantasy fun

there's a couple other too, but I forget which ones they are big_smile

Re: What next MJ12Games Game will I choose to play?

Defiance also has rules for 6mm play. I am struggling against the temptation to try out proper old-school BTech metals in a system where battles are resolved in 2 hours instead of an entire weekend.

So: if you have 28, 15, or Battletech 6 mm miniatures of sci-fi or WW2+ ... go Defiance!  :mrgreen:

Also: Defiance is very good if you want 20-30 infantry and several light vehicles or 1-2 tanks. It is workable down to a couple of squads and up to double that original 20-30 plus vehicles.

ARES is for fantasy, it uses a nifty opposed multi-size dice system and from what I hear works from 6 figures to "lots and lots" depending on how you stat them up. There's adaptations for Wild West and Star Wars out there somewhere. It looks like it would be excellent fun for small, loose fantasy skirmishes.... but I haven't played sad

Re: What next MJ12Games Game will I choose to play?

jimbeau wrote:

I'd say Aces at Dawn if you want a fun card-based system

Aces at dawn is a card game system? I thought it was more a "Blue Max" type of boardgame. Is it like wings of war from ffg?

As for the masses, I understand that it's a fantasy game where you build units with several minis in a base stand, and though I understand the logic of the system it never was something I particulary liked.

smokingwreckage wrote:

Defiance also has rules for 6mm play. I am struggling against the temptation to try out proper old-school BTech metals in a system where battles are resolved in 2 hours instead of an entire weekend.

So: if you have 28, 15, or Battletech 6 mm miniatures of sci-fi or WW2+ ... go Defiance! 

Also: Defiance is very good if you want 20-30 infantry and several light vehicles or 1-2 tanks. It is workable down to a couple of squads and up to double that original 20-30 plus vehicles.

Defiance might be what I'm looking for. I have some 6mm sci-fi minis waiting to be called to the frontlines...

underling wrote:

I guess it just depends on what you have the miniatures for.
If you've got some 15mm or 28mm sci-fi models, get Defiance.
If you've got some 15mm or 28mm fantasy models, take a look at ARES.
If you've got any WW I aircraft, go for AaD.
And if you've got some spare Battletech mechs, vehicles, or infantry stands hanging around pick up Wardogs.
Kevin

Hi Kevin:

I have it all. I have sci-fi models and I wanted a good universal system, without unlogic and stupid rules (like the War "banging instrument of labour" 40x720 bytes system).
I have an enormous quantity of fantasy models and I play Fantasy Warriors, but I wanted another system where I could build the stats of my armies and I could play with the same system small skirmishes and large battles without having to base together several of them.
I have a lot of mechs and I'm tired of the battletech engine, It's slow as a game and has several bad aspects in the rules that I don't like. Others I do like and that's the reason I sticked so much time with it. Now I'm looking for something more streamlined without be simplistic and poor in the choices.

Re: What next MJ12Games Game will I choose to play?

Wardogs moves similar to BT...but the game rules run faster and bloodier.  Nearly any unit can kill any unit...and it's customizable etc.  It also follows a bit more of 'how things really tend to work' IMO.

It's also intended to be usable with Starmada if desired.

But I think Kevin said it all in a nutshell. smile

Re: What next MJ12Games Game will I choose to play?

The to-hit rolls in Wardogs are linked with a target digital signature and not with size and speed of the target, or am I wrong?

Re: What next MJ12Games Game will I choose to play?

Blackronin wrote:

The to-hit rolls in Wardogs are linked with a target digital signature and not with size and speed of the target, or am I wrong?

For weapon fire, they are based on the target thermal signature which is an amalgam of size, power plant, and weapon types.  You get a successful lock-on and any weapon capable, may fire.

For melee attacks, the to hit is essentially based on unit size.

Speed of the target adjusts the chance of doing damage (per errata change)...

Re: What next MJ12Games Game will I choose to play?

It seems nice that way. I'll collect more information before I make my move.  smile

Re: What next MJ12Games Game will I choose to play?

Blackronin wrote:
jimbeau wrote:

I'd say Aces at Dawn if you want a fun card-based system

Aces at dawn is a card game system? I thought it was more a "Blue Max" type of boardgame. Is it like wings of war from ffg?

As for the masses, I understand that it's a fantasy game where you build units with several minis in a base stand, and though I understand the logic of the system it never was something I particulary liked.

<GASP!> I'm completely astounded that someone would NOT like FtM? big_smile

No problem there, can't please all the people all the time.  But try it out with any minis you have, somewhere, even, there's non-hex-based rules you can try., it's really about moving units of figures against units of figures. You can use 25mm minis as well as 15mm...

as far as AAD, the movement system is card-based, that's what I was trying to say. It's a great little game to play and you can get through 3 games in an afternoon so give it a go.

Re: What next MJ12Games Game will I choose to play?

jimbeau wrote:

<GASP!> I'm completely astounded that someone would NOT like FtM? big_smile

No problem there, can't please all the people all the time. But try it out with any minis you have, somewhere, even, there's non-hex-based rules you can try., it's really about moving units of figures against units of figures. You can use 25mm minis as well as 15mm...

as far as AAD, the movement system is card-based, that's what I was trying to say. It's a great little game to play and you can get through 3 games in an afternoon so give it a go.

Okay. I'll try out both if I can convince someone to do it. As I'm always trying to convince someone to try a new game or system, some times I end up playing with myself or against a two years old kid to whom I ask if he wants to do this or that and that have a lot more luck than me with dice.  neutral

I'll try first AAD and then FtM.  wink  Just teasing...

Re: What next MJ12Games Game will I choose to play?

nice ... smile