Topic: not a proposal/just questions on viable campaign
Saw a comment where someone was looking for IS scenarios to come in a campaign format. Problem I have with that I'm not sure what would be a viable list of features for a campaign in this setting.
Real-life wet navies in the early 20th century would see ships spent months, if not longer, undergoing repair if they were badly damaged (requiring stays in dry dock). As most conflicts in the IS universe up until WWI really aren't going to last more than several months, would repair rules really be viable?
I also don't see drawing up rules for reinforcements, resource gathering or facility construction as it doesn't mesh well with the setting, IMO. This isn't a game universe where potential battle sites are light years apart. This is all happening within several days of Earth. So if you need extra firepower for the next fight, there's little doubt in my mind that command would have all the time it needs to transfer a healthy ship your way.
There's also not enough time to say "I've researched this or I've built that," as again -- conflicts span mere months, and ether ship construction, in my mind, probably takes at least one calendar year (more likely a few years) to get a hull built and commissioned.
I guess you could have crew experience. But really, other than in WW2, where you had the same ship crews duking it out in the Pacific over a long period of time, has there been a 20th century fleet that's seen enough fighting that its crew could become "hardened?" I don't think such a thing happened in WWI, the main Brit and German fleets only fought two real actions (Jutland and Dogger Bank).
Just wondering
So how would you model a campaign with these limits?