Topic: A couple more Starmada tweaks
And another pre-forum topic that should be continued...
Full of 'em lately, aren't I? Not entirely sure these are new (somebody must have had this idea already), but I'd like some feedback on costs:
Weapon trait, Volatile: Any time a volatile weapon is destroyed, immediately roll one die on the ship's damage chart, which *can* trigger further rolls if more Volatile weapons are hit. SU multiplier x0.5, maybe?
Equipment, Volatile Drive System: Any time a ship with VDS takes an Engine hit (ie loses a movement point), roll one die on the ship's damage chart, which *can* trigger further roll if more Engine hits are caused. SU's of Engines x0.5, perhaps??
Volatile systems may not be repaired by any means during the course of a scenario, although other damage caused by their explosions may be.
Good for modelling explosive ordnance of all kinds (weapons) or engines that run on antimatter/black holes/plain old rocket fuel (drives). Also good for building those "firecracker" ships you see in a lot of anime...you know, the Nameless Bad Guy designs that show up in groups of at least a thousand and appear to have packed their cargo holds full of nitroglycerin before the battle.
Majestic Twelve Games
cricket@mj12games.com