Topic: New fighter ability or three

And one more...

Rich Oden wrote:

For the fighter jocks, just thinking here:

Superior Jammers:  Each fighter in the flight counts as two fighters for purposes of Screening.  Cost x1.1 (?)

Lightly Armed:  Fighters in this flight make all rolls to hit at -1. 
Cost x0.7 (??)

Clumsy:  All attacks of any kind against this flight gain +1 to hit. 
Cost x0.7 (???)

Cost modifiers are, at best, a guess.  You could combine all three on one flight and have a fair version of SFB's SWAC shuttles, although of course they don't operate in squadrons...

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: New fighter ability or three

What bloody moron came up with THAT garbage?  smile

Rich

Re: New fighter ability or three

Alright, the lightly armed is exactly the same as my Obslete escort fighter that I have used for years and is on file with my B5 and SW conversions.

If we are going to submit new fighter abilities how about the stuff from my conversions with cost adjusted for X?

Stealth Fighters: Fighters with stealth generators. Multiplier 1.8

New fighter types:
The following cannot be combined with each other or with Bomber or Interceptor options.
Optimized Fighters: +1 to-hit fighters. Multiplier 1.4
Strike Fighters: +1 to-hit ships. Multiplier 1.4
Obslete Escort fighter: -1 to hit ships. Multiplier 0.7
Obslete Attack fighter: -1 to hit fighters. Multiplier 0.7

Re: New fighter ability or three

This is Symon Cook's old idea that I routinely use:

Light fighter: Dies on an attack roll of 1 or 2 vs. other fighters or AFB. Multiplier 0.7
It takes 2 light fighters hits to do 1 die of ramming damage round down.
From Symon Cook. Do not combine with Heavy Fighter option.