Topic: Tabletop MOO and Abstract Tactical Movement
Fair warning. I'm going to ramble a bit. What I'd really love to see is a solitaire tabletop galactic conquest game. Basically a Masters of Orion on the tabletop. Start with one star system and expand out and see what is out there. And tactical ship battles when you run into other ships. Something like a solitaire dungeon with random generation. A Citadel of Blood with starships. Orcs are optional.
I've been thinking some of both the strategic and tactical parts of this and here's one thing I've come up with on the tactical end that is working for me (right now). The one thing I've found tedious with solo gaming ship combat is movement. Maybe that's just me. But after blenderizing various thoughts the idea I had was why not simplify movement to range bands or areas. I call this Abstract Tactical Movement and below are the area names and range mods I'm using:
Area Range Mod
Enemy Support +2
Enemy Battle +1
Enemy Screen +0.5
Screen +0.5
Battle +1
Support +2
You only count the range mods of the areas you are firing through and into, not the one you are in and round down. And the Range Mods are for an Iron Stars variant I'm working on. Not sure where or if to post about that. But for example a ship in your Screen area firing at a ship in the Enemy Screen area would have a mod of +0.5 rounding down to 0. A ship in your Battle area firing into the enemy Battle Area would have a mod of (+0.5 +0.5 +1) = +2 total. Mods probably should be different for Starmada. Last night I used this in an engagement between a Soviet cruiser and an American cruiser protecting a freighter. Went fairly well. Just my 2 cents on what I'd like to see and a piece of that puzzle that may fit. Your mileage may vary.