Topic: Need help with building my Grymn force list...
Hello everybody. I am a long time lurker, first time poster. I picked up a copy of DVG about 2 weeks ago and am impressed so far. I am working on a list for my Grymn army and I have a few questions...
I am really impressed with all the possiblities in the army list construction. It is incredible. That said, I am little confused by the CDW weapons options. I can see them as suicide troops wrapped in explosives (i.e. Void suicide bombers or WZ martyrs) or aliens with bioplasm attacks. I am having trouble thinking of things that the Grymn would have...or most armies would have actually. Any ideas would be great appreciated. I want to make use of all the options I can.
I am also wondering about peoples thoughts on the lack of a shooting skill relating to a trooper. Most of my wargaming has invloved the models having a shooting skill that determines how well a model hits. I am having a litte trouble getting around not having one (just too used to it I guess). Due to this, I have been building the guns with this in mind. I see the Grymn as good shots. However, with the roll for damage and to hit combined, by making them "hit" better I am also making the gun more powerful. Maybe I am looking at this all wrong and need to someone to hit me with a wrench or something. People's thoughts on this mechanic would be appreciated.
How well do small squads last on the battlefield before deciding to run? I would like the Grymn to operate in small squads but the rules seem to favor larger units (just an impression I get from the rules). I am wondering what peoples thoughts are on this. I realize that I will learn a lot playing and I will probably change some things then, I was just thinking some input from those in the know might save me rehashing the whole list at some point.
These are the questions that I can remember, although I am sure I will have more. Any help and/or ideas would be appreciated.
Elton.