Topic: After Action
Game 1.
Number of Turns: 4, Total Time: ~2 hours.
Forces: Human vs. combined Stygian & Skeleton.
Results: Human loss. Scores: Humans 387, Stygian & Skeleton 434.
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Last evening, the Ducal patrol sent to drive the vile necromancer from the ruins of Gygax tower was forced back to their camp in defeat.
The patrol of 8 spearmen and 6 crossbowmen was led by the valiant Sir Theoderick Plankchest along with 4 unmounted knights from his personal retinue. They were aided by the mysterious enchanter Heironymus Gottlieb.
Sir Theoderick led the patrol to the ruins from the south, winding their way through the forested hills and broken terrain of the Mount Spillman wastes. Despite the long march and harshness of the land, their spirits were high – due to Gottlieb's powerful enchantments and the righteousness of their quest. However, that resolve did not last long in the face of the necromancer's horrors. Late afternoon on the fourth day of the patrol Sir Theoderick and company encountered the necromancer. That evilest of sorcerers was aided not only the summoned remains of long dead soldiers, but also a number of Stygian serpent-men. Is any more proof of the demonic nature of the Stygians needed?!?!?
By all accounts, the initial moments of the battle went well. The crossbowmen, bolstered by Gottleib, concentrated their first volley on what appeared to be an undead war-chieftain. The horror was no doubt once a great hero like our Sir Theoderick, dug up from his tomb and impelled into service by that unspeakable scion of darkness our men were there to vanquish. Nonetheless, it fell to their quarrels.
Sir Theoderick, eager to battle the necromancer, then led his knights forward. He was separated from them as they were slowed by the unevenness of the ground. Surrounded by both skeletal warriors and war-maddened Stygians; and blasted by foul necromancies, the great hero Sir Theoderick fell. Our troubadours will sing this of the great hero's exploits: before he succumbed to his wounds, he dispatched a great number of skeletons and snake-men back into the pits of hell. Sir Theoderick's retinue, unable to save him, were determined to avenge him. They rushed into the Stygians but managed to inflict only minor wounds upon the scaly beasts. Last reliable witnesses report that all but 1 of the knights had fallen and he was badly outnumbered.
Perhaps a worse fate befell the spearmen. They were separated from the main charge, and forced a hundred or so feet to the east by a thick growth of trees. Proceeding forward in column, they advanced directly into a warband of the undead. Within moments the battle was joined by a hulking snake-demon, which despite its great size appeared from the trees with no sign… as if summoned by darkest magic. Even with the aid of Heironymus' spells, the spearmen quickly fell to the combined onslaught. Only one or two perished in the encounter. The majority, driven mad with fright of the undead, cast off their arms and fled gibbering into the forest.
Half of the crossbowmen tried to relieve Sir Theoderick and his retinue in the main front of the fight. To that end they fired as rapidly as they could into both Stygian and Skeleton. In truth, the number of casualties due to their efforts was greater than that of the knights. The other half, alerted by the screams of the spearmen, turned to the east and prepared to face the skeletons that routed their comrades. Instead of skeletal warriors, they saw the great Stygian serpent-devil sneaking its way through rubble and brush toward them. To their credit and honor (or perhaps to Heironymus') they remained composed and felled the beast with a volley of quarrels.
It is at that point, that loyal camp aide and observer Timmus of Shropshiringtonhamptonville quit the field, making all haste to deliver this honest report.
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We set the terrain up ahead of time. A mix of Tree stands, rocks, some ruins, and a couple of hills. The play area was about 2.5-3' x 4' or so. We rolled a d6 for number of turns (4). Victory condition was: kill the enemy.
Overall impression was that the game went very fast, despite it being our first time playing.
A few mistakes were made; it was the first game after all:
Range was miscounted at least once. Die modifiers were applied inconsistently. Fanatics were immune to *all* morale checks, instead of just unit checks. The biggest mistake we made was with morale. We were using morale ratings for individual checks, instead of morale score.
Now we know better.