Topic: Vassal Mod Update - PBEM

As I've mentioned here before, I am working on a Vassal Module for Starmada which will allow us to play it as a boardgame on a computer (allowing live play over the internet and play by email). Players have to own and know the rules, of course, as the computer does not moderate game play but merely acts as a virtual gameboard (with lots of nice computer-age features). See the Vassal Page for more about this software. The Dugan is doing Yeoman's work as the artist for all the ship counter designs. LSutehall is our able playtester extraordinaire.

The update is this:
1) Thanks to Dugan we have three complete factions (i.e., countersets for three distinct fleets) in the game. He has planned a fourth for us.
2) Thanks to LSutehall, he and I have found some issues needing correcting and I keep adding new things to the module.
3) Today, I added support for Minefields, Asteroid Fields, Planets, and Black Holes. Vassal supports these beautifully, as you can see in the attachment below, by providing an area of effect overlay which grows darker the more fields overlap a hex.

Design philosophy at this point is to support everything in Starmada: AE main rulebook and release it that way. As needed, I would like to add anything from the source books Imperial Starmada and Hammer & Claw after that. I am not too familiar with those yet so I am not sure what would need to be supported within the Vassal Mod. But that is down the road a way.

I plan to continue to update it after that as people have suggestions/corrections.

LSutehall and I are finishing up our second PBEM game and I hope we can next attempt an online test of the game (i.e., live play via the internet) and then perhaps one more PBEM to test out newly added features. I plan to take screen captures of that battle as it progresses and post them here as a Battle Report.

Kevin

Re: Vassal Mod Update - PBEM

Looking pretty spiff there mate.

Re: Vassal Mod Update - PBEM

I think that we've got 2 more factions, actually - a total of five is what I've got in the que.

I've been taking a break (apparently while the new features were being worked on), so as soon as MadSeason is ready, I'll render the next batch. My wife has some doctor things she had to do, and I've been feeling out of sorts with hay fever.

..knew I was feeling 'less than energetic' - the sinus pressure gave it away. I love spring....

Send me a mail when you're ready, I've got them modeled already. Dan thinks they need smaller wings, but I like wings.
big_smile

...on starships, not those bony chicken things with sauce.

Re: Vassal Mod Update - PBEM

Oh, BTW - youplanning on putting these up on the VASSAL site?

Re: Vassal Mod Update - PBEM

To heck with the vassal site, when do we get to playtest it?

Re: Vassal Mod Update - PBEM

thedugan wrote:

Oh, BTW - youplanning on putting these up on the VASSAL site?

Yes, I will post it there.

Playtesting??? As soon as all the bits and pieces I can think of are in it, I will release it into the wild like a nurtured baby rabbit.

Then the pack of wolves* can descend upon it.  :shock:

* Playtesters

Re: Vassal Mod Update - PBEM

jimbeau wrote:

To heck with the vassal site, when do we get to playtest it?

Never overlook a potential source of new Starmada players.
wink

Re: Vassal Mod Update - PBEM

Why do the graphics guys get to do the graphics? They know what they are doing. I found a much easier way to do something in Photoshop and I was able to redo the markers and make them look better. How nice... too bad I had already done them crappily.  :x

Another look at current markers in the game.

I put a turn counter on the Cloak counter. It also allows one to enter the name of the ship which is in cloak.

Re: Vassal Mod Update - PBEM

not sure what the little icons represent, I'd rather see words (like the cloak Icon)

(howzat for unsolicited feedback)

Re: Vassal Mod Update - PBEM

Actually, the feedback is solicited.  smile

Well, I used the markers (with permission) from the Stuff.zip available on the website. And the markers are labeled accordingly (the four pips is the Asteroid Field, the Circle is a Planet, the miney thing is a Minefield, and the swirly thing is a Black Hole). They are depicted so in the rules themselves, actually.

I could, however, put a little text label on them.

Kevin

Re: Vassal Mod Update - PBEM

[size=100]MUST HAVE BLUE SWIRLY THING OF DEATH![/size]

I like the way those look - no reason you can't have fun too - and I'm with Jim on the text labels - makes things less ambiguous.

Re: Vassal Mod Update - PBEM

right... the rulebook... knew that, (seriously, I HAVE read the rules... really) 

just makes it easier if their described in some way, even if it's just a mouseover, which, now that I think about it would be better. Keeps the aesthetics (Yikes, that's hard to spell) and keeps actual meaning too.

Re: Vassal Mod Update - PBEM

I added another fleet today (the Dugan's mighty Empire fleet) and you can see a preview of one ship in the shot below. I think it's my favorite fleet to date.  8-)

I have also been adding markers for optional rules. Evasive action, combat intercept, etc. Below is a shot of the Altitude marker I added today. The Empire ship on left is at altitude 2, the Confederation ship is at 4. (The rules suggest 1-6, for now I have limited it to that. It did occur to me we could do -3 to +3 and assume all battles start at 0.)

Edit: I should add that the elevation pips are attached to the ship counter.

Suggestions and comments, as always, are solicited.

Re: Vassal Mod Update - PBEM

Screens? Yeah, we got 'em.

Re: Vassal Mod Update - PBEM

Expanded arcs? Yep, those, too.

(Notice the range thread has been drawn between these two ships to show how you can use it to definitively state whether your target is within your arc  -- and what the range is.)

Re: Vassal Mod Update - PBEM

Just having fun posting things at this point...

Re: Vassal Mod Update - PBEM

I like the Dogfight image. smile

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Vassal Mod Update - PBEM

Now you're just taunting us with coolness!   :x
Can't wait to take this out for a spin.
Cheers,
Erik

Re: Vassal Mod Update - PBEM

..and he's only got three factions as yet.
smile

Dan's seen the forth faction to screen for the occasional "Any resemblance to an actual vessel either on TV or in an MJ12 product is purely coincidental" problem. I'll get them to Kevin once I deal with some more honey-do's, likely this weekend.

Oil changes, Doctor's appointments, that sort of thing....

Re: Vassal Mod Update - PBEM

The fourth fleet -- the Hegemony -- is now in the game and looking spiffy, too. (From the top it's Empire, Hegemony, Confederation, Republic). Mike has sent the first render of a fifth faction, too.  8-)

Re: Vassal Mod Update - PBEM

Herr Dugan asked me to post these here. Jawohl!  wink

Re: Vassal Mod Update - PBEM

Here is the battleship

Re: Vassal Mod Update - PBEM

This is the battlecruiser-class ship. (I am using classes comparing them to the other factions.)

Re: Vassal Mod Update - PBEM

Heavy cruiser class, dude.

Re: Vassal Mod Update - PBEM

Light cruiser class.