Re: Vassal Mod Update - PBEM
Escort or Destroyer class.
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mj12games.com/forum → Starmada → Vassal Mod Update - PBEM
Escort or Destroyer class.
Gunship or scout class.
I can just see those babies as miniatures.
I've still got fighters and carriers to do for these, but I've sent Dan and Kevin the some of the "Outlanders" (aliens) for review. I think those are the last faction, but I'll have to check my notes.
(Dan, Kevin - I've redone the Mothership and the Battleship)
Alrighty, the Hegemony carriers....
[attachment=1]HegemonySmallCarrier01.JPG[/attachment]
[attachment=0]HegemonyLargeCarrier01.JPG[/attachment]
Kevin, did I send you the fighters?
Nope, I don't have the carriers or the fighters yet.
Sent, along with the Outlanders...check thy mail!
Introducing the Outlanders....
[attachment=2]OutlanderGunship01.JPG[/attachment]
[attachment=1]OutlanderEscort01.JPG[/attachment]
[attachment=0]OutlanderLightCruiser01.JPG[/attachment]
More Outlanders...
[attachment=2]OutlanderCruiser01.JPG[/attachment]
[attachment=1]OutlanderHeavyCruiser02.JPG[/attachment]
[attachment=0]OutlanderHiveship01.JPG[/attachment]
And the Heavies...
[attachment=1]OutlanderBattleship02.JPG[/attachment]
[attachment=0]OutlanderMothership02.JPG[/attachment]
With so many optional rules, I have had to find ways to display information in Vassal which might be done in different way son the tabletop. Below is the current version of the "dashboard" for ships with various optional rules turned on. Not sure how many games will be played with any -- let alone all! -- of these. Still, my goal was to have all the optional rules in S:AE, ISS and H&C accounted for in the module. This makes for a lot of busyness but, again, how many games will result in all of these options being turned on?
Each of these buttons has to be activated to appear. So, if you are playing without the various options (Pivot, Altitude, Sensors, Evasive Action, and Stealth ability), then none of this will appear on your screen.
One ship has a box around it, which means it is selected. Notice the buttons recede into the background when a ship is selected.
The "key" is available in the module as a quick reference that pops up when you click on the button for it.
Comments/criticisms are welcome.
An Imperial escort just exploded, catching the light cruiser Pisces, the fleet carrier Neptune, and fighter flight Red 1 in the resulting fireball.
It's an optional rule, but we got 'er in there. (Thanks, Dugan!)
You're very welcome!
...I figured that old 'explosion' counter would work for SOMETHING.
I have added a separate map, as well. The 'medium' map is about 34x31 hexes. The 'large' map is 58x58 hexes. The large map might be nice for those who use 30 range weapons.
You're very welcome!
...I figured that old 'explosion' counter would work for SOMETHING.
I used your debris counter, as well. When a ship is destroyed, the ship counter is sent to the graveyard and replaced with the debris counter.
Ladies and Gentlemen, presenting...
:twisted: [size=100]The Outlanders[/size] :twisted:
The fifth fleet is ready for launch. They are the fleet in the middle. Super Dreadnoughts on the left, down to scouts, with heavy carriers on the far right.
(For some reason I can't upload the image. Oh, well. They're in and they are cool. More importantly, I think you can expect to see them very soon whenever you want.)
"The image file you tried to attach is invalid"
...is the message I receieved when trying to upload.
(edit - hours later....)
Here it is!
[attachment=0]5 Fleet Showdown.jpg[/attachment]
I got the same message. I even tried uploading an image I had uploaded before and got the same message. Something has changed...
Hmm... uploading worked for me first try... :?:
Likely some glitch in the server if you didn't do anything. I waited a few hours and it worked....
any updates on this?
I thought this week but life keeps complicating things... I really have very little to change (although I expect upgrades once it is released). Next week at the latest.
I'm thinking of getting into Starmada and I'm curious how well it works via PBEM? I've played other Vassal modules PBEM so I'm familiar but not familiar enough with Starmada to know how much back and forth between turns there would be.
Cheers,
morgan
I'm thinking of getting into Starmada and I'm curious how well it works via PBEM? I've played other Vassal modules PBEM so I'm familiar but not familiar enough with Starmada to know how much back and forth between turns there would be.
Cheers,
morgan
Well, since I've just started my second game PbEM I can say that it works pretty well, so far. With the Vassal engine's option for issuing "delayed orders" both players can log their move and fire orders to be revealed after both sets are in. There are a few things like a range-finder and the ability to toggle firing hexes on and off that actually make it easier to line up your shots than on the table top IMO. So far the only drag I can see is if you play a game with lots of fighters/flights, where movement can take several emails. If you're an email junkie and play someone like you and can send off a few messages every day, the game generally moves along pretty crisply. Basically each side can break its game turns down to one email each; movement orders, fire orders, end-turn orders and actions, etc...As you play you can probably find ways to streamline the process a bit by combining things like making your moves and issuing fire orders, and so forth. All in all, I am really pleased with how the game plays via PbEM. I'm also excited as it allows me to play when time permits instead of some pre-arranged event so I should be able to play more often! Hope this helps, and encourages
Cheers,
Erik
Thanks Eric!
Sounds good.
I purchased the rules so once I've got the hang of it I'll try a PBEM game.
Cheers,
morgan
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