Topic: Klingon Armada - Playtest Comments
I really liked the playtest game I played at DieCon and will undoubtedly be picking this up as soon as its available. The damage allocation and faceted shields worked really well for the most part (the best way to handle facing shield damage still being up in the air) but weapons felt off, especially disruptors and phasers which needed to do increased damage at closer ranges.
So after playing a number of games since the con ive come up with updated weapon stats, trying to duplicate each weapons flavor and balancing them with each other. disrupter slightly more accurate and longer ranged than Ph-1, overloaded disrupter slightly more accurate and better damage than a normal photon, etc.
Phaser I - (4+, 15 Range, 1 ROF, 1 IMP, 1 DMG, Range Based ROF)
Phaser II - (4+, 12 Range, 1 ROF, 1 IMP, 1 DMG, Range Based ROF, Non-Piercing)
Phaser III - (4+, 9 Range, 1 ROF, 1 IMP, 1 DMG, Anti-Fighter)
Disruptor
- Standard (3+, 18 Range, 1 ROF, 1 IMP, 1 DMG, Range Based Impact)
- Overload (4+, 9 Range, 1 ROF, 3 IMP, 1 DMG, Piercing)
Photon
- Standard (4+, 18 Range, 1 ROF, 3 IMP, 1 DMG, Double Range Modifiers)
- Overload (4+, 9 Range, 1 ROF, 5 IMP, 1 DMG, Slow Firing)
- Weapon mode selection made as part of movement orders as per Hammer & Claw
- Faceted Shields as per Iron Stars (modified for facing shield damage)
What does everyone think?
Dan aka Alchemist