Topic: PBEM Tournament Signup

With the Vassal Module now complete and seemingly working well, I decided it was time to get people playing. And what better way than a tournament! Also, my summer is finally beginning having just moved and almost through an especially busy period at work.

I also have enough games of via Vassal behind me that I think I can help teach new players how to best go about playing by email.

Therefore, I propose a PBEM tournament. I am looking for a minimum of 4 players and a max of 8. You can post here or PM me if interested. Here is the format:

Requirements: You have to own Starmada: Admiralty Edition (or the new Rules Annex). You have to want to play. You have to want to learn Vassal and want to play by email.

Format: Multiple rounds to determine victor and final ranking. Format will be modified depending on the number of players we get. I will moderate, which will include resolving rules and other disputes.

Factions: I have created two factions with a slightly different approach to combat. Each player will have the opportunity to play as both factions in each round. I am not using Starmada official designs because they ones with AE are a bit bland (no weapons traits, for example) and those from the supplements would require each player to own the supplement.

Round 1: Two games run simultaneously against different opponents. Players will play one faction in one game and the other in the other game. Points will be totaled from both games to determine ranking for next round.  These games will be small with starships only (no flights), and probably around 500 points. Players will have access to various designs and be able to choose from the tournament designs to build their squadrons.

Round 2: The top four players will advance to this round (if we only have 4 players, this will be the final round with the top two from Round 1 playing each other for first and second and the other two playing for third and fourth). This game will expand the tournament universe with some additional, more powerful designs. 1000-1500 points. Limited number of flights available to each side.

Finals: If we have enough players, the top two will advance from Round 2.

Prizes:  Why not? :mrgreen: Something small. I will post more details when we accumulate some interested players. Probably only the overall winner will get anything.

Start Date? Between July 6 and 13.

I will start posting some ship designs from the two factions tomorrow.

Re: PBEM Tournament Signup

Well, sign me up for one. Interested to see the factions that you have come up with, and it will be nice to play even more.
Cheers,
Erik

Re: PBEM Tournament Signup

Sounds like fun, count me in.

Re: PBEM Tournament Signup

Excellent! I have two more interested who have PMed me. So we might be up to 4 already!

A peek at two designs... these are tentative. The idea is to have two slightly different styles to play with.

Edit: Designs removed. See below for "final" designs.

Re: PBEM Tournament Signup

We have four players. Anyone else want to sign up? Let me know by Monday.

I will start on Monday with assignments and training.  wink

Re: PBEM Tournament Signup

See my note above if you are still interested in joining the tournament.


[size=100]Round 1 Scenario[/size]

Again, I would like everyone to play two games in round 1 -- one as each faction. You will choose your own fleet composition from the following designs. Obviously, stay within a single faction when choosing designs for an individual game. You will be able to spend up to 355 points. You can't spend more. If you spend less, you will start with a number of victory points (VPs) equal to the difference between 355 and your starting point total.

In Round One there is no terrain and no special rules aside from weapon traits and ship traits available here. (i.e., no Active/Passive Sensors, no Evasive Maneuver, no Sideslips, etc.)

[size=100]Empire Faction[/size]

The Imperial Navy has designed its ships around a simple theme: Charge! Although not especially fast, the ships are designed to face the enemy and cause serious damage as they approach. Their main gun technology, the laser battery is weak at longer ranges but devastating when close to the enemy. In order to offset this disadvantage at long range, all ships have been fitted with ECM technology.

These are the designs available in round one as the Empire faction.

Type: Mansell Class Gunship (GS)  (60)
Hull: 3 2 1
Engines: [TL0] 6 4 2                           
Shields: [TL0] 2 2 1                           

Weapons : 1:[X], 2:[X], 3:[X], 4:[X], 5:[X], 6:[X]

Weapons

Battery X:   Plasma Cannons  TL0,  3/6/9, 1/4+/1/1
Piercing +1, Increased Impact
[AB]  [AB]  [AB]


Special Equipment
Countermeasures
Marines (Squad) (1) : Teleporter (1)

Type: Bucknell Class Destroyer Escort (DE)  (90)
Hull: 4 3 2 1
Engines: [TL0] 5 4 3 2                         
Shields: [TL0] 2 2 1 1                         

Weapons : 1:[2X], 2:[2X], 3:[X], 4:[X], 5:[X], 6:[X]

Weapons

Battery X:   Light Laser Banks (K) TL0,  3/6/9, 2/4+/2/1
Double Range Modifiers
[AB] [AC] [AC] [BD] [BD]


Special Equipment
Countermeasures
Marines (Squad)(2)  : Teleporter (1)

Type: Abernathy Class Missile Frigate (FFG)  (114)
Hull: 5 4 3 2 1
Engines: [TL0] 5 4 3 2 1                         
Shields: [TL0] 2 2 2 1 1                         

Weapons : 1:[XY], 2:[XY], 3:[X], 4:[Y], 5:[Y], 6:[Y]

Weapons

Battery X:   Atomic Missile Battery (E) TL0,  4/8/12, 1/4+/2/2
No Range Modifiers, Area Effect, Slow Firing
[AB]  [AB]

Battery Y:   Light Laser Banks (K) TL0,  3/6/9, 2/4+/2/1
Double Range Modifiers
[AB]  [AB] [AC] [BD]


Special Equipment
Countermeasures
Marines (Squad) (1): Teleporter (1)

Type: Hood Class Control Cruiser (CC)  (172)
Hull: 7 6 5 4 3 2 1
Engines: [TL0] 5 5 4 3 3 2 1                       
Shields: [TL0] 3 3 3 2 2 1 1                       

Weapons : 1:[XZ], 2:[X], 3:[Y], 4:[Z], 5:[Z], 6:[Z]

Weapons

Battery X:   Heavy Laser Banks (K) TL0,  5/10/15, 2/4+/3/1
Double Range Modifiers
[AB]  [AB]

Battery Y:   Plasma Cannons  TL0,  3/6/9, 1/4+/1/1
Piercing +1, Increased Impact
[AB]

Battery Z:   Light Laser Banks (K) TL0,  3/6/9, 2/4+/2/1
Double Range Modifiers
[AC]  [AC] [BD] [BD]

Special Equipment
Countermeasures

[size=100]Hegemony Faction[/size]

The Hegemony developed its navy from a wet navy tradition on their homeworld. Not surprisingly, then, their ships have a rather conventional broad-side approach to attacking the enemy. Their main gun technology also follows this model, aiming to throw a lot of "lead" at the enemy, hope something hits, and when it does hit, to do so with a satisfying crunch. A history of civil war led to the development of advanced armor technology to reduce the crunch of enemy fire.

These are the designs available in round one as the Hegemony faction.

Type: Rabotnik Class Gunboat (GB)  (39)
Hull: 2 1
Engines: [TL0] 8 4                           
Shields: [TL0] 1 1                           

Weapons : 1:[2X], 2:[2X], 3:[2X], 4:[X], 5:[X], 6:[X]

Weapons

Battery X:   Tertiary Turret (K) TL0,  3/6/9, 2/5+/1/2

[AB] [ACE] [BDF]

Special Equipment
Armor Plating

Type: Troika Class Destroyer (DD)  (89)
Hull: 4 3 2 1
Engines: [TL0] 5 4 3 2                         
Shields: [TL0] 2 2 1 1                         

Weapons : 1:[XY], 2:[XY], 3:[X], 4:[Y], 5:[Y], 6:[Y]

Weapons

Battery X:   Disruptor (K) TL0,  4/8/12, 1/4+/3/3
Double Range Modifiers, No Hull Damage
[AB]  [AB]

Battery Y:   Tertiary Turret (K) TL0,  3/6/9, 2/5+/1/2

[ABCD] [AB] [CDEF]

Special Equipment
Armor Plating
Marines (Squad) (1)

Type: Chizhevsky Class Missile Cruiser (CG)  (142)
Hull: 6 5 4 3 2 1
Engines: [TL0] 4 4 3 2 2 1                       
Shields: [TL0] 3 3 2 2 1 1                       

Weapons : 1:[X], 2:[X], 3:[Y], 4:[Y], 5:[Y], 6:[]

Weapons

Battery X:   Neutron Torpedo (E) TL0,  4/8/12, 1/4+/1/4
No Range Modifiers, Extra Hull Damage, Slow Firing
[CD]  [CD]

Battery Y:   Tertiary Turret (K) TL0,  3/6/9, 2/5+/1/2

[ABCD]  [ABCD]  [CDEF]


Special Equipment
Armor Plating
Marines (Squad)(2)  : Teleporter (1)

Type: Bereznyak Class Gun Cruiser (CA)  (173)
Hull: 7 6 5 4 3 2 1
Engines: [TL0] 4 4 3 3 2 2 1                       
Shields: [TL0] 3 3 3 2 2 1 1                       

Weapons : 1:[XY], 2:[X], 3:[Y], 4:[Y], 5:[Y], 6:[Y]

Weapons

Battery X:   Secondary Turret (K) TL0,  4/8/12, 2/5+/2/3
[ABCD] [CDEF]

Battery Y:   Tertiary Turret (K) TL0,  3/6/9, 2/5+/1/2
[AC]  [AC] [BD] [BD] [EF]


Special Equipment
Armor Plating
Marines (Squad)(3)  : Teleporter (1)

Re: PBEM Tournament Signup

I would like to play but never used vassel.

Re: PBEM Tournament Signup

Welcome, Inari7!

Looks like we have five players.