Topic: designs for GZG ships?

I recently bought a PDF of Starmada X: Brigade.  I'm not unhappy with Full Thrust, but thought it would be fun to compare.

Does anyone have designs for the Ground Zero Games fleets?

Do you use similar hull sizes to the Brigade ships in the book?  They seem to fit a lot of ships in the low end of things--there are several hull 1 and hull 2 classes.  I'm not familiar with Starmada yet--are these things distinguished in any way from each other?  I'd think that you'd want to have a bit more resolution at the low end, because my frigates and corvettes and such do vary in size.

By the way, when you play, how do you use the ship record sheets?  They seem very large to me.

thanks,
andy

Re: designs for GZG ships?

andyskinner wrote:

I recently bought a PDF of Starmada X: Brigade.  I'm not unhappy with Full Thrust, but thought it would be fun to compare.

yay, you'll be very happy with it!

andyskinner wrote:

By the way, when you play, how do you use the ship record sheets?  They seem very large to me.

The use of the sheets is very concisely described in the rulebook.  Suggest you start there and, of course, ask any questions of the forum.

There is a FAQ available at http://www.tablegamer.com/cgi-bin/faqw.py

andyskinner wrote:

thanks,
andy

you are most welcome

Re: designs for GZG ships?

Thanks.  But what I meant by "use" was whether you spread them out across the table, or what?  The FT ship records are small enough to put a fleet on a page (with space for orders on another sheet).  The Starmada ones don't look like they'll shrink well.

andy

Re: designs for GZG ships?

andyskinner wrote:

Thanks.  But what I meant by "use" was whether you spread them out across the table, or what?  The FT ship records are small enough to put a fleet on a page (with space for orders on another sheet).  The Starmada ones don't look like they'll shrink well.

andy

I find if I fiddle around with cut-and-paste functions a bit, I can fit a squadron of a dozen average mid-sized (hull 10-14) ships on one page, although that may vary if they have a lot of special equipment or weapon batteries (anything with lots of check boxes to track).  You can save a lot of space by putting all the ships of the same type together as well...no need to duplicate the hit chart over and over that way.  Overall, it doesn't seem any more difficult to do layouts for than Full Thrust...if nothing else you don't need a special font for making your own designs.  smile

As for conversions, I'd done some very rough attempts to model the Phalons into Starmada way back when, but abandoned it when I realized I'd rather just build new designs for them with no direct attempt to refer to FT.  The best approach for choosing hull sizes is probably to pick the largest model you're likely to convert (probably some SDN or CVA) and assign that Hull 20 (or 18-19 if you want some wiggle room for later), and the smallest ship (recon scout, no doubt) Hull 1, and then sort of fill in the range from there.  Starmada can handle size 21+ ships, but they start getting very, very slow and unfeasibly expensive as they grow past size 15 or so.

One thing you will notice, In Starmada you can usually afford a lot more small ships for the price of a big one than you can in FT, since the Hull Size system isn't strictly linear.

Rich

Re: designs for GZG ships?

Aha! I now understand!

we stack them in a pile, currently we're playing somewhere in the range of 4000 points and 20 some ships on a side, takes about 20 minutes per turn and we're two turns into the game.  On ship after another and down the row we go.

sorry I misunderstood.

Re: designs for GZG ships?

Fiddling around with the ship construction tool, I think I've found another possible answer to my question about different sizes for different ships.

Do most Starmada designs use up all (or most) of the available Space Units?  I was wondering about corvettes and frigates both having 1 Hull Point.  I suppose it would be possible that the corvettes use less of the 100 SUs than the frigates do?  I tried putting a ship into the tool, and got 20 SUs left over.

I was looking at it a bit differently, with scout ships being hull 1, corvettes 2, frigates 3, etc.  But those are looking a bit too strong so far--the corvette is getting more or bigger weapons than I had in mind.  So if I devalued but differentiated by how many SUs were actually used, I might get closer to what I'm after.  I haven't looked to see if that handicaps ships that pay for a hull size but don't use all the SUs.

Of course, I've not actually played yet, and am still fiddling around.  I'll get a feel for what makes sense after having tried it.

andy

Re: designs for GZG ships?

That would work. SU can be left over, there is not guideline other than (get all you can out of the design).

One thing I have done in a project I am working on is to compare the actual estimated displacement that the tool generates, so...

11kmt is a corvette, 60kmt is a destroyer, etc.