RobinStirzaker wrote:Given the ability for Exo-Suits to cut through and board ships, should they been done as dual mode fighters/breachers that count as a marine squad once they have boarded?
JC Exoarmors are too large to board enemy ships in a meaningful way, at least from what I understand. I imagine they would do most of their damage outside the ship, ripping things apart with plasma lances and heavy missiles.
Exosuits are small enough to do it, but they're not really up to being "Fighters" imho. I might make exosuits a special form of Striker squad that delivers a marine squad for each exosuit that makes it in. Yes that's a fudge, but one exoarmored warrior is probably worth a whole squad. Send along a flight of Exoarmors to protect them until they get into striking range.
I've been trying to think of a way to give exoarmors an advantage over normal fighters while still keeping fighters relevant. I'm not really into lots of special rules, and I think I can get the effects I want more or less with the standard fighter rules. Fighters get high speed so they can often get the first strike (if they time things right), but exoarmors get boosted attack and defense values and a lower than average speed (6?), plus "can dogfight ships" (simulates landing on the hull) and some damage buffs to give them a purpose. (Am I right in assuming that higher attack and defense will make it desireable for fighters to "fly by attack" exos instead of dogfight them? That's my intent. Exos can (and should) dogfight each other, but fighters should try to avoid that sort of thing. Just blaze by shooting and hope you can get out before the exos jump you.)
(Actually, that's an interesting idea - mechs can dogfight each other and ships, but not fighters! Or maybe a more general rule, that the faster squad must initiate the dogfight. Can slow squads force fast squads to dogfight? Sounds like a good house rule.... Also gives a reason for interceptors to be really fast.)
I don't want to make the exoarmors too interesting though - this is a ship combat game, and the exos' purpose is to be the "torpedo bombers" of the setting - not great anti-fighter vehicles, but quite dangerous to a ship if they get close enough. KISS.
/hdan