Topic: Pyro Class Battleship and Ember Class Cannons

(1500) Pyro-class Cloch na Thintri Battleship

Hull: 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Engines: 6 6 6 6 6 5 5 5 5 4 4 4 4 3 3 3 3 2 2 2 2 1 1 1 1
Screens: 10 10 10 9 9 8 8 8 7 7 6 6 6 5 5 4 4 4 3 3 2 2 2 1 1
Weapons: 1:X 2:Y 3:Y 4: 5: 6:

X: "Bionic Flame" 10/20/30, 1/3+/3/3
Piercing +2; Continuing Damage; Starship-exclusive
[GHI][GHI][GHJ][GIK]

Y: "Pepper Flare" 10/20/-, 1/3+/1/1
Piercing +1; Carronade; Range-Based ROF
[GHI][GHJ][GHJ][GIK][GIK]
Piercing +1; Inv. Range-Based ROF; Minimum Range

Special: Hyperdrive; Armor Plating; Fire Control; Marines (39); Teleporters (34); Transport (2066)

The goal of this ship is to burn the enemy ship empty using the Bio Flames, then destroy it with the flares once it closes range, due to the engines hopefully being knocked out on the opposing ships. This particular ship always has at least two Satellite Cannons supporting it to make up for fighter weakness/lack of mass long range weaponry the Satellite that usually comes along is below

(249) Ember-class Cloch na Thintri Cannon

Hull: 5 4 3 2 1
Engines: 9 8 6 4 2
Screens: 0 0 0 0 0
Weapons: 1:Z 2:Z 3:Z 4:Z 5:Z 6:Z

Z: "Scatter Spark" 10/20/30, 3/2+/1/1
Minimum Range; Inv. Range-Based ROF
[G][G][G][G][G]

Special: Hyperdrive; Anti-Fighter Batteries; Stealth; Science (8)

This guy stays at long range, fires 2-3 times, then dies when they finally close range. Should the choose not to close range (meaning staying out of my Battleships medium range arc), then my Cannon has a ball, each one of its Scatter SParks firing 9 times when at long range, more than enough to hurt ships and wreck fighters.

Re: Pyro Class Battleship and Ember Class Cannons

PSYCO829 wrote:

Hull: 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Screens: 10 10 10 9 9 8 8 8 7 7 6 6 6 5 5 4 4 4 3 3 2 2 2 1 1

10 screens seems like not a lot of protection for a ship this size...

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Pyro Class Battleship and Ember Class Cannons

It works with the people I play against, the theory being that you kill them before they get to you.
That and the low defensive rating allows for a much higher offensive rating, while keeping the overall battle value low

Offensive Value: 11646.9
Defensive Value: 193.3

The protection is a bit weak, and this shit get very annoyed in the face of area effect, but the sheer fire power and ability to take on multiple ships which add up to more than its value seems to make up for it.

I do have variations with level 4 shields, alot less weapons but better survivability.