Topic: Fighter Change Cost Question

For various effect/philosophy reasons, I changed the turn sequence to the following:

   Ship Movement
   Fighter Movement
   Ship-vs-Ship/Fighter Combat
   Fighter-vs-Fighter Combat
   Fighter-vs-Ship Combat

Of course this makes fighters more likely to perish, since they must outlast the fire of ships and defending fighters.  From what I can tell from page 56 of S:AE, the basic SU of a fighter flight is 183.  For the above change for my game, what is a reasonable value for the basic SU (obviously cheaper)? 

Where is the cell I need to change in the Shipyard?  Maybe Small Craft sheet, cell M66?

Thanks

Re: Fighter Change Cost Question

TeknoMerk wrote:

For various effect/philosophy reasons, I changed the turn sequence to the following:

Care to share your reasons?

For the above change for my game, what is a reasonable value for the basic SU (obviously cheaper)?

I would suggest reducing the final SU cost of your fighters by 20% and seeing how that works.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Fighter Change Cost Question

TeknoMerk wrote:

Where is the cell I need to change in the Shipyard?  Maybe Small Craft sheet, cell M66?

Thanks

Yes you can reduce the fighter cost in the shipyard using cell M66 on the Small Craft Sheet.
If you enter 117 it should reduce the cost by 20%.
Any problems, let me know.
Paul

Re: Fighter Change Cost Question

cricket wrote:
TeknoMerk wrote:

For various effect/philosophy reasons, I changed the turn sequence to the following:

Care to share your reasons?

Oh, please do not misunderstand.  I'm not implying that the game is broken, etc.  This is merely my preference. 

I chose this turn re-ordering/design on the basis of a ship-centric emphasis that ships would be able to out-range/out-target fighter platforms.  In this perspective, ships have the initiative.  Fighters become more of an expendable asset.  Thus, fighters must endure the fire of enemy ships and fighters to deliver their ordinance.  The side-effect of this change makes fighter CAP and anti-fighter escorts more valuable in protecting ships.

cricket wrote:

For the above change for my game, what is a reasonable value for the basic SU (obviously cheaper)?

I would suggest reducing the final SU cost of your fighters by 20% and seeing how that works.

I will try that out.  Thanks for the shipyard help, Paul.

Thanks a bunch.