Topic: Klingon Armada Playtest

The most important thing I can tell you about the playtest is...there's a lot of cat hair in deep space, judging by Cricket's battlemat. (Actually, it was a lovely mat, although the galaxy airbrushed in the middle kept making me think there was light shining on it from an overhead skylight, but there wasn't.)

ENOUGH ABOUT THE MAT!

Okay, if you insist. Klingon Armada was a lot of fun. It was a four-hour convention slot, and we played 4 Klingons vs. 3 Feds, with a mix of ships on either side, taking about 2 hours per game (we switched sides, reset and played again.) The first time, the Klingons tried to flank the feds, and wound up getting cut to pieces. The second time, they tried a head-on approach and came closer to victory, but were ultimately defeated. (If Dan posts pictures, I'm in the one where the Federation ships are "mating.")

Rules. Really there wasn't a lot different from AE, it's just how the rules were implemented, which bodes well for the whole venture, methinks.

Shields. Shields were faceted per Iron Stars (which I don't own, yet, so it was new to me.) There was a slight issue with the number of boxes on the "Total shields" track not matching up with "Facets" track, but I'm sure that'll be ironed out by the time Klingon Armada goes to press. (Although I gotta ask, if destroyed Shields sometimes have to come off the side facing the attack, why not weapons? Would seem to make logical sense.) Otherwise, they felt like Shields in Trek, and players did have to pay attention to issues like facing and manuever to get the best shot (or avoid one.)

Drones. They really didn't bother me all that much. I'm not a Fed Commander/SFB player, and have advocated for a style that leans more towards the movies/tv show...but y'know, the drones weren't all that distracting. When I play, I'll probably leave the drones alone. (Hey, wasn't that a movie?)

Energy allocation rules. Not here. I know that's a big part of sfb, but I had to agree with Dan that there's no way to include 'em without changing Starmada. No armed shuttles, either (bleagh!)

Movement. This was my first time playing the "official" movement system, so that took a bit of getting used to. Space travel in Trek doesn't seem very Newtonian (sometimes), so the Optional/Classic movement would probably work fine, too. However, I now "get" the new movement system, and it's actually kinda cool...Towards the end, my ship was disabled (no engine power). It would have been nice if I still could have used reaction control thrusters to change facing and still have some kind of impact on combat.

Sadly, no boarding actions were attempted, so I can't tell you about transporters.

Overall, the ships, weapons and shields "felt" right for both sides, capturing the flavor of a Contitution, D-7, etc., so good job, Dan! I'll definitely buy it when it comes out, tho' I'll probably cook up some house rules for heroic characters, (Scotty, I need warp power in seven minutes, or we're all dead!)

Re: Klingon Armada Playtest

I played SFB "back in the day"....none of this is 'Official':
-----

Q: "if destroyed Shields sometimes have to come off the side facing the attack, why not weapons?"
A: Because it works that way in SFB, and weapons in Starmada are treated that way.

-----

"Space travel in Trek doesn't seem very Newtonian"

It isn't in SFB, either....

-----

"It would have been nice if I still could have used reaction control thrusters to change facing and still have some kind of impact on combat."

Heh...same answer

-----

Glad to hear it worked!

Re: Klingon Armada Playtest

Actually, destroyed heavy weapons are facing-independent, while destroyed phasers in SFB must have been in arc of the firing ship (maybe arc of shield fire came through?  I think the first is correct, but not 100% certain)

That said, its probably a rule at too great a level of resolution to be worth copying in Starmada.  And I cannot speak to whether the 'facing phaser rule' applied in FC or not, never played that.

Re: Klingon Armada Playtest

falstaffe wrote:

The most important thing I can tell you about the playtest is...there's a lot of cat hair in deep space, judging by Cricket's battlemat. (Actually, it was a lovely mat, although the galaxy airbrushed in the middle kept making me think there was light shining on it from an overhead skylight, but there wasn't.)

I have to remember that my next cat has to have BLACK hair. smile

Klingon Armada was a lot of fun. It was a four-hour convention slot, and we played 4 Klingons vs. 3 Feds, with a mix of ships on either side, taking about 2 hours per game (we switched sides, reset and played again.) The first time, the Klingons tried to flank the feds, and wound up getting cut to pieces. The second time, they tried a head-on approach and came closer to victory, but were ultimately defeated.

Not that I really thought there would be a problem with game balance, but I was pleased with it just the same.

(If Dan posts pictures, I'm in the one where the Federation ships are "mating.")

You mean this one? smile

[attachment=0]imagejpeg_0.jpg[/attachment]

if destroyed Shields sometimes have to come off the side facing the attack, why not weapons? Would seem to make logical sense.)

In general, faceted shields DON'T have to come off the side facing the attack; but Klingon Armada is making this particular nod to SFB.

Drones. They really didn't bother me all that much. I'm not a Fed Commander/SFB player, and have advocated for a style that leans more towards the movies/tv show...but y'know, the drones weren't all that distracting. When I play, I'll probably leave the drones alone. (Hey, wasn't that a movie?)

They worked much better once we slowed their speed from 12 to 8.

Overall, the ships, weapons and shields "felt" right for both sides, capturing the flavor of a Contitution, D-7, etc., so good job, Dan! I'll definitely buy it when it comes out, tho' I'll probably cook up some house rules for heroic characters, (Scotty, I need warp power in seven minutes, or we're all dead!)

Glad to hear you enjoyed it -- and make sure you post your heroic characters!

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Klingon Armada Playtest

Sounds like a lot of fun.  It's too bad that I couldn't make it out there this year.  I really wanted too...

-Bren

Re: Klingon Armada Playtest

Marcus Smythe wrote:

Actually, destroyed heavy weapons are facing-independent, while destroyed phasers in SFB must have been in arc of the firing ship (maybe arc of shield fire came through?  I think the first is correct, but not 100% certain)

That said, its probably a rule at too great a level of resolution to be worth copying in Starmada.  And I cannot speak to whether the 'facing phaser rule' applied in FC or not, never played that.

The facing rule on phasers does not apply in Fed Com. While not as 'realistic' as SFB's is, it does make damage allocation much quicker.

Re: Klingon Armada Playtest

The facing phaser damage rule in SFB was to prevent lesser phasers and non-bearing phasers from padding phaser damage.  The way that starmada handles damage this really isnt an issue.

Re: Klingon Armada Playtest

Sorry for the threat Necromancy, but is thereanything new on a release date?

Cant' wait to get my hands on Klingon Armada

Re: Klingon Armada Playtest

Tolwyn wrote:

Sorry for the threat Necromancy, but is thereanything new on a release date?

Yes.

smile

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Klingon Armada Playtest

Tolwyn wrote:

Cant' wait to get my hands on Klingon Armada

You and me both!

/hdan

Re: Klingon Armada Playtest

anxious to see a playtest download file...

Re: Klingon Armada Playtest

Me, too

Re: Klingon Armada Playtest

Have you had the ability to compile any other things to download and playtest??

Re: Klingon Armada Playtest

kehrer1701 wrote:

Have you had the ability to compile any other things to download and playtest??

I'm afraid not. But I can share this with you:

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Klingon Armada Playtest

At a quick look the ships on both Left Flanks are in for a world of hurt. After that - it's every Man / Klingon for himself

Re: Klingon Armada Playtest

cricket wrote:
kehrer1701 wrote:

Have you had the ability to compile any other things to download and playtest??

I'm afraid not. But I can share this with you:

Heh..Tell Cole i coulda done 'im a better one...
8-)

Re: Klingon Armada Playtest

Wow this looks awesome.
Can't wait to see the final result.

Re: Klingon Armada Playtest

Looks very good, Qua'pla

Re: Klingon Armada Playtest

This looks awesome, can't wait for it to come out

Re: Klingon Armada Playtest

will there be any playtesting needed with the release date fast appraoching??

Re: Klingon Armada Playtest

Here's the release version of the cover.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Klingon Armada Playtest

If anyone thinks they can get a playtest group together for this coming weekend, please email me off-list.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Klingon Armada Playtest

I have emailed you offline...

Re: Klingon Armada Playtest

I have sent my report via email...

Re: Klingon Armada Playtest

Just let me know you got it...