Topic: Tractor Beams -- proposed rule

Many science fiction settings include “tractors”: beams of energy that are somehow able to push or pull objects. Typically, tractor beams are used for non-combat purposes, such as moving cargo, guiding shuttlecraft to safe landings, and occasionally towing incapacitated starships. However, they have a limited tactical function as well.

For the purposes of this rule, it is assumed that tractor beams in Starmada are too weak to have a significant effect on the movement of enemy starships: however, they can be useful in disrupting the operations of opposing fighter flights.
During the End Phase of each turn, starships may attempt to “hold” enemy fighters with their tractor beams. To do so, a fighter flight must be selected as the target for each tractor--all targets must be chosen before any dice are rolled. If desired, have each player secretly record targets and reveal them all at once. Otherwise, players may alternate resolving tractor attempts in a manner similar to that used for combat resolution.

Once targets have been chosen, roll a die for each tractor: if the result is greater than the range to the selected target, the target has been “tractored”. Place an appropriate marker next to the target.

Multiple tractors may be directed at a single target; however, double- or triple-tractoring a target has no further effect.
A fighter flight that has been tractored is unable to move or attack during the upcoming Fighter Phase. All “tractored” markers are removed at the end of the Fighter Phase.

(Note that any fighter flight is considered a valid target for a tractor beam, regardless of its size, speed, or other characteristics. For this reason, care must be taken in deciding whether to use tractors: this rule is based on the assumption that opposing fighters will be “standard” flights as described in rule 5.0: Fighters. However, players in a setting with a wide variety of powerful fighter types may find this rule to be unbalancing.)

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Tractor Beams -- proposed rule

Would you need to roll over a fighters defenses?

Re: Tractor Beams -- proposed rule

Tractor beams pull.

Repulsors push.

This is something else. Maybe it's a lockdown beam? Freeze ray? Gravity cannon?

Personally, I think tractors/repulsors that affect other starships could be much more interesting.

Re: Tractor Beams -- proposed rule

mundungus wrote:

Tractor beams pull.

Repulsors push.

In your world, perhaps -- in Star Trek, "tractor beams" do both.

This is something else. Maybe it's a lockdown beam? Freeze ray? Gravity cannon?

Why does this have to be something else?

Personally, I think tractors/repulsors that affect other starships could be much more interesting.

And IMPOSSIBLE to point-cost.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Tractor Beams -- proposed rule

cricket wrote:
mundungus wrote:

Tractor beams pull.

Repulsors push.

In your world, perhaps -- in Star Trek, "tractor beams" do both.

I was working from etymology, but sci-fi precedent trumps that. Also, you've got particular reasons to be faithful to ... that universe. :-)

Intriguingly, the OS X dictionary agrees with you

(in science fiction) a hypothetical beam of energy that can be used to move objects such as space ships or hold them stationary.

but Wikipedia prefers the more specific definition:

A tractor beam is a hypothetical device with the ability to attract one object to another from a distance. Tractor beams are frequently used in science fiction. Less commonly, a similar beam that repels is called a pressor beam or repulsor beam.

cricket wrote:
mundungus wrote:

Personally, I think tractors/repulsors that affect other starships could be much more interesting.

And IMPOSSIBLE to point-cost.

Well, it's ... um ... kinda like having more engines?

*shrug*

Re: Tractor Beams -- proposed rule

Terminology aside, the rule sounds reasonable. One clarification is needed: if the tractoring ship moves more than 5 hexes from a tractored flight, is the tractoring broken?

Re: Tractor Beams -- proposed rule

If you could apply it to spaceships, you would affect yourself as much or more as the target if you were close to the same size or smaller.

Assuming it is just a force between two things and the mass still matters.

(I'm not suggesting that--just more reason I'd leave it off.)

andy

Re: Tractor Beams -- proposed rule

This would provide a nice way to subdue the usefulness of drones in the KA which I like, and gives tractors a valid combat function. 

I do think that if a ship moves more than five hexes away from the fighter during the movement phase the tractor should be broken and the token removed so the fighter flight could act normally in the fighter phase.   

Although there are extensive tractoring rules in SFB/FC all the ship versus ship interactions on movement,  death dragging fighters, etc. just over complicate things for a fleet based game.

Dan